Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 3820.0xcb8] 0x6506c69a in operator== (a=..., b=@0x2e8faf4: Obj::RESOURCE) at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\GameConstants.cpp:62 62 ID_LIKE_OPERATORS(Obj, Obj::EObj) (gdb) bt #0 0x6506c69a in operator== (a=..., b=@0x2e8faf4: Obj::RESOURCE) at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\GameConstants.cpp:62 #1 0x6500e423 in ViewEarthMechanics::filterObject (this=, obj=0x0, spellLevel=0) at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\spells\AdventureSpellMechanics.cpp:270 #2 0x6500fde3 in ViewMechanics::applyAdventureEffects (this=0x332efc8, env=0x3360260, parameters=...) at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\spells\AdventureSpellMechanics.cpp:254 #3 0x65012ab1 in DefaultSpellMechanics::adventureCast (this=0x332efc8, env=0x3360260, parameters=...) at C:\Programowanie\VCMI\VCMI\vcmi-develop\lib\spells\CDefaultSpellMechanics.cpp:179 #4 0x00402ba5 in CGameHandler::castSpell (this=this@entry=0x34606c8, h=0x33c5468, spellID=..., pos=...) at C:\Programowanie\VCMI\VCMI\vcmi-develop\server\CGameHandler.cpp:4990 #5 0x0043f763 in CastAdvSpell::applyGh (this=this@entry=0x35fe720, gh=gh@entry=0x34606c8) at C:\Programowanie\VCMI\VCMI\vcmi-develop\server\NetPacksServer.cpp:280 #6 0x004b1913 in CApplyOnGH::applyOnGH (this=, gh=0x34606c8, c=0x2c07f70, pack=0x35fe720, player=...) at C:\Programowanie\VCMI\VCMI\vcmi-develop\server\CGameHandler.cpp:100 #7 0x0041f15a in CGameHandler::handleConnection (this=, players=..., c=...) at C:\Programowanie\VCMI\VCMI\vcmi-develop\server\CGameHandler.cpp:927 #8 0x004a4994 in operator(), std::allocator >&, CConnection&, void> (__object=, this=0x24a4e4) at C:/Programowanie/VCMI/Qt/Tools/mingw482_32/i686-w64-mingw32/include/c++/functional:601 #9 __call (__args=, this=0x24a4e4) at C:/Programowanie/VCMI/Qt/Tools/mingw482_32/i686-w64-mingw32/include/c++/functional:1296 #10 operator()<, void> (this=0x24a4e4) at C:/Programowanie/VCMI/Qt/Tools/mingw482_32/i686-w64-mingw32/include/c++/functional:1355 #11 boost::detail::thread_data, std::allocator >, CConnection&)> (CGameHandler*, std::set, std::allocator >, std::reference_wrapper)> >::run() (this=0x24a498) at C:/Programowanie/VCMI/boost/boost/thread/detail/thread.hpp:117 #12 0x00455835 in boost::(anonymous namespace)::thread_start_function () #13 0x00455013 in boost::(anonymous namespace)::ThreadProxy () #14 0x7c80b713 in KERNEL32!GetModuleFileNameA () from C:\WINDOWS\system32\kernel32.dll #15 0x00000000 in ?? ()