0 DeathStareMechnics::applyBattleEffects SpellMechanics.cpp 995 0x7ffff72f6dfd 1 DefaultSpellMechanics::battleCast SpellMechanics.cpp 430 0x7ffff72f3c14 2 CSpell::battleCast CSpellHandler.cpp 121 0x7ffff727f833 3 CGameHandler::__lambda20::operator() CGameHandler.cpp 4902 0x50f792 4 CGameHandler::handleAfterAttackCasting CGameHandler.cpp 4935 0x50fb9c 5 CGameHandler::makeBattleAction CGameHandler.cpp 3474 0x504c67 6 MakeAction::applyGh NetPacksServer.cpp 256 0x6710b6 7 CApplyOnGH::applyOnGH CGameHandler.cpp 97 0x5d3506 8 CGameHandler::handleConnection CGameHandler.cpp 924 0x4ef435 9 std::_Mem_fn, CConnection&)>::operator()&, CConnection&, void> functional 601 0x5ebfec 10 std::_Bind, CConnection&)> (CGameHandler*, std::set, std::reference_wrapper)>::__call(std::tuple<>&&, std::_Index_tuple<0ul, 1ul, 2ul>) functional 1296 0x5e6d78 11 std::_Bind, CConnection&)> (CGameHandler*, std::set, std::reference_wrapper)>::operator()<, void>() functional 1355 0x5db3fc 12 boost::detail::thread_data, CConnection&)> (CGameHandler*, std::set, std::reference_wrapper)>>::run() thread.hpp 117 0x5d3e90 13 ?? /usr/lib/x86_64-linux-gnu/libboost_thread.so.1.54.0 0x7ffff60caa4a 14 start_thread 312 0x7ffff5ea9182 15 clone 111 0x7ffff51adefd