Initialization: 0  Data loading: 60  Mod handler: 0  Mod filesystems: 50 Basic initialization: 110 Initialized logging system based on settings successfully. Port 3030 will be used.  Bonus type handler: 0  General text handler: 10  Hero handler: 0  Artifact handler: 0  Creature handler: 0  Town handler: 0  Object handler: 0  Def information handler: 30  Spell handler: 0  Terrain view pattern handler: 0  Template handler: 0  Initializing handlers: 40  Initializing content handler: 40 ms  Parsing original game data: 20 ms  VCMI essential files  In The Wake of Gods  WoG russian translation  Parsing mod data: 0 ms  Loading original game data: 160 ms  VCMI essential files  In The Wake of Gods  WoG russian translation  Loading mod data: 10ms  Resolving identifiers: 30 ms  Handlers post-load finalization: 0 ms  All game content loaded in 260 ms Listening for connections at port 3030 We've accepted someone... Established connection with VCMI 0.94 (client) Got connection! Gamestate created!  Using random seed: 1382076528 Open map file: MAPS/ALL FOR ONE Map loaded!  Our checksum for the map: 3194223894 Seed after init is 239375877 (before was 1382076528) Gamestate initialized! Connection 1 will handle 4 player: 0 1 2 255 const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Newgame_Autosave_1 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! We have been requested to close. read: End of file Ended handling connection Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! write: Broken pipe