Initialization: 10  Data loading: 200  Mod handler: 0  Mod filesystems: 90 Basic initialization: 300 Initialized logging system based on settings successfully. Port 3030 will be used.  Bonus type handler: 10  General text handler: 0  Hero handler: 10  Artifact handler: 0  Creature handler: 0  Town handler: 0  Object handler: 10  Def information handler: 60  Spell handler: 10  Initializing handlers: 100  Initializing content handler: 70 ms  Parsing original game data: 40 ms  VCMI essential files  In The Wake of Gods  Parsing mod data: 10 ms  Loading original game data: 290 ms  VCMI essential files  In The Wake of Gods  Loading mod data: 40ms  Resolving identifiers: 40 ms  All game content loaded in 490 ms Listening for connections at port 3030 We've accepted someone... Established connection with VCMI 0.93 (client) Got connection! Loading lib part of game...  Reading header  Reading options  Reading handlers  Reading gamestate Connection 1 will handle 8 player: 0 1 2 3 4 5 6 255 const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 3  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 7  Making action of type 6  Making action of type 8  Making action of type 2  Making action of type 6  Making action of type 2  Making action of type 2 Unrecognized trigger effect type 3019  Making action of type 6  Making action of type 2  Making action of type 7  Making action of type 7  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 6  Making action of type 6  Making action of type 7  Making action of type 6  Making action of type 6 Warning: an orphaned child! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_1 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_1 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_2 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_2 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_3 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info!  Making action of type 2  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 7  Making action of type 2 Unrecognized trigger effect type 3019  Making action of type 6  Making action of type 2  Making action of type 6  Making action of type 6  Making action of type 7 Warning: an orphaned child! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_3 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_4 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_4 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(PlayerColor, bool) const: Cannot find player 7info! Saving to Saves/Autosave_5 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! We have been requested to close. read: Connection reset by peer Ended handling connection Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! write: Broken pipe