Initialization: 10  Data loading: 220  Mod handler: 0  Mod filesystems: 130 Basic initialization: 360 Port 3030 will be used.  General text handler: 0  Hero handler: 30  Artifact handler: 10  Creature handler: 80  Town handler: 60  Object handler: 10  Def information handler: 60  Spell handler: 10  Loading mod In The Wake of Gods  Loading mod Cove creatures  Loading mod Witchking artifacts  Loading mod VCMI essential files  Loading mod High-res Menu  Loading mod Cove heroes  Loading mod Cove town CVCMIServer created! Listening for connections at port 3030 We've accepted someone...  Established connection with VCMI 0.91c (client) Got connection! Loading lib part of game...  Reading header  Reading options  Reading handlers  Reading gamestate Connection 1 will handle 8 player: 0 1 2 3 4 5 6 255  const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Saving to Saves/A11 Ordering clients to serialize... Saving lib part of game... Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Creating a query for player 0 with ID=452 FIXME: battleGetFightingHero wrong argument!  Making action of type 6  Making action of type 6  Making action of type 6  Making action of type 7  Making action of type 6 Warning: an orphaned child! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Saving to Saves/A11 Ordering clients to serialize... Saving lib part of game... Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved!  Making action of type 9  Making action of type 6  Making action of type 7  Making action of type 3  Making action of type 2  Making action of type 7  Making action of type 7  Making action of type 2  Making action of type 6 Warning: an orphaned child! Creating a query for player 0 with ID=453 Creating a query for player 0 with ID=454 Creating a query for player 0 with ID=455  Making action of type 6  Making action of type 7  Making action of type 3  Making action of type 3  Making action of type 7  Making action of type 7 Warning: an orphaned child! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Creating a query for player 2 with ID=456 Creating a query for player 2 with ID=457 const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info!  Making action of type 6  Making action of type 6 FIXME: battleGetFightingHero wrong argument! FIXME: battleGetFightingHero wrong argument!  Making action of type 6 FIXME: battleGetFightingHero wrong argument! FIXME: battleGetFightingHero wrong argument!  Making action of type 7  Making action of type 6  Making action of type 6 Warning: an orphaned child! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Creating a query for player 2 with ID=458  Making action of type 7 Unrecognized trigger effect type 3019  Making action of type 7  Making action of type 7  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 7  Making action of type 7  Making action of type 6  Making action of type 6  Making action of type 2  Making action of type 6  Making action of type 7  Making action of type 7  Making action of type 6  Making action of type 6  Making action of type 6  Making action of type 7  Making action of type 7 Warning: an orphaned child! Creating a query for player 2 with ID=459 const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Creating a query for player 2 with ID=460 Creating a query for player 4 with ID=461  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 6  Making action of type 7  Making action of type 6  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 6  Making action of type 7  Making action of type 6  Making action of type 6 Warning: an orphaned child! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Cannot recruit: no available slot! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Saving to Saves/Autosave_1 Ordering clients to serialize... Saving lib part of game... Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Saving to Saves/A11 Ordering clients to serialize... Saving lib part of game... Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Creating a query for player 0 with ID=462  Making action of type 6  Making action of type 7  Making action of type 2  Making action of type 2  Making action of type 7  Making action of type 7 Warning: an orphaned child! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Saving to Saves/A11 Ordering clients to serialize... Saving lib part of game... Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved!  Making action of type -2  Making action of type 6  Making action of type 6 FIXME: battleGetFightingHero wrong argument!  Making action of type 6  Making action of type 6  Making action of type 6 Warning: an orphaned child! Creating a query for player 0 with ID=463 Creating a query for player 4 with ID=464 Creating a query for player 4 with ID=465 const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Bonus was duplicated (Necromancy Amplifier +10) at Player Orange Bonus was duplicated (Necromancy Amplifier +10) at Player Orange Bonus was duplicated (Necromancy Amplifier +10) at Player Orange Bonus was duplicated (Necromancy Amplifier +10) at Player Orange Bonus was duplicated (Necromancy Amplifier +10) at Player Orange Bonus was duplicated (Necromancy Amplifier +10) at Player Orange Bonus was duplicated (Necromancy Amplifier +10) at Player Orange const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Creating a query for player 4 with ID=466  Making action of type 2  Making action of type 7  Making action of type 7  Making action of type 7  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 6  Making action of type 6  Making action of type 7  Making action of type 7  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 6  Making action of type 6  Making action of type 11  Making action of type 7  Making action of type 6  Making action of type 6  Making action of type 6  Making action of type 6  Making action of type 2  Making action of type 6  Making action of type 6  Making action of type 7 Warning: an orphaned child! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Creating a query for player 4 with ID=467  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 7  Making action of type 7  Making action of type 2  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 6  Making action of type 7  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 2  Making action of type 7  Making action of type 2  Making action of type 2  Making action of type 6  Making action of type 7  Making action of type 6  Making action of type 2  Making action of type 6  Making action of type 6  Making action of type 2  Making action of type 2  Making action of type 6  Making action of type 7 Warning: an orphaned child! Creating a query for player 4 with ID=468 const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Cannot recruit: no available slot! const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info! Saving to Saves/Autosave_2 Ordering clients to serialize... Saving lib part of game... Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Creating a query for player 0 with ID=469 const PlayerState* CGameInfoCallback::getPlayer(TPlayerColor, bool) const: Cannot find player info!  Making action of type 2  Making action of type 2  Making action of type 2  Making action of type 6  Making action of type 7  Making action of type 7  Making action of type 2  Making action of type 6  Making action of type 2  Making action of type 7  Making action of type 7  Making action of type 6  Making action of type 6  Making action of type 6  Making action of type 7  Making action of type 7  Making action of type 2  Making action of type 2  Making action of type 7  Making action of type 7  Making action of type 6  Making action of type 6 Warning: an orphaned child! Creating a query for player 1 with ID=470 Creating a query for player 1 with ID=471 We have been requested to close. read: End of file Ended handling connection Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Warning: an orphaned child! Warning: an orphaned child! Warning: an orphaned child! Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode Bonus was duplicated (Necromancy Amplifier +10) at Bonus system node of type 16CBonusSystemNode write: Broken pipe