budulay_arch:$ vcmiclient Starting... Creating console and logfile: 0 Initialization: 10 Data loading: 90 Mod handler: 0 Mod In The Wake of Gods enabled Mod VCMI essential files enabled Mod filesystems: 30 Basic initialization: 130 Loading settings: 140 VCMI 0.9 (client) Note: SDL suggests to use 32 bpp instead of24 bpp New screen flags: 0 Initializing screen: 80 Initializing video: 10 Initializing minors: 0 Initializing sound: 20 Initializing screen and sound handling: 20 [smk @ 0x15c92a0] max_analyze_duration 5000000 reached at 5066160 [swscaler @ 0x16dcfe0] Warning: data is not aligned! This can lead to a speedloss General text handler: 0 Hero handler: 20 Artifact handler: 10 ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Creature handler: 50 Added faction: castle Added faction: conflux Added faction: dungeon Added faction: fortress Added faction: inferno Added faction: necropolis Added faction: neutral Added faction: rampart Added faction: stronghold Added faction: tower Town handler: 30 Object handler: 10 Def information handler: 50 Spell handler: 10 Initializing VCMI_Lib: 180 Screen handler: 0 ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Loading and transforming heroes' flags: 420 Main graphics: 490 Initializing game graphics: 0 Message handler: 10 Initialization of VCMI (together): 970 Loading procedure started! Reading save signature: 10 Reading handlers: 60 Reading gamestate: 140 Unpacking and handling defs: 270 Preparing FoW, roads, rivers,borders: 20 Making object rects: 40 Initing maphandler: 340 Establishing connection... Found endpoints: 0: 127.0.0.1:3030 Trying connection to 127.0.0.1:3030 (0) Established connection with VCMI 0.9 (server) Server opened savegame properly. Sent info to server: 10 Opening VCAI Loaded VCAI Opening VCAI Loaded VCAI Opening VCAI Loaded VCAI Opening VCAI Loaded VCAI Opening VCAI Loaded VCAI Opening VCAI Loaded VCAI Opening VCAI Loaded VCAI Opening StupidAI Loaded Stupid AI 0.1 CStupidAI [0x7ffc70cf7450]: created CStupidAI [0x7ffc70cf7450]: init called, saving ptr to IBattleCallback Player 1 starting turn Striving to goal of type WIN Considering goal WIN Decomposing goal of type WIN Considering goal GET OBJECT 4818 Decomposing goal of type GET OBJECT 4818 Cannot get object with id 4818. Object is not visible. Considering goal EXPLORE Decomposing goal of type EXPLORE Choosing abstract goal EXPLORE Decomposing goal of type EXPLORE Decomposing goal of type VISIT TILE (39 134 0) Attempting realizing goal with code VISIT TILE (39 134 0) Hero Valeska moved from 40 135 0 to 39 134 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... Time of looking for new exploration point was 50 ms. Decomposing goal of type VISIT TILE (36 124 0) Attempting realizing goal with code VISIT TILE (36 124 0) Hero Valeska moved from 39 134 0 to 36 124 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Time of looking for new exploration point was 60 ms. Decomposing goal of type VISIT TILE (38 138 0) Attempting realizing goal with code VISIT TILE (38 138 0) Hero Valeska moved from 36 124 0 to 41 131 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... Time of looking for new exploration point was 50 ms. Decomposing goal of type VISIT TILE (38 138 0) Attempting realizing goal with code VISIT TILE (38 138 0) Failed to realize subgoal of type VISIT TILE (38 138 0) (greater goal type was WIN), I will stop. The error message was: Cannot visit tile: hero is out of MPs! Striving to goal of type GATHER ARMY Choosing abstract goal GATHER ARMY Decomposing goal of type GATHER ARMY It's, safe for Adela to visit tile 29 128 0 Decomposing goal of type EXPLORE It's, safe for Adela to visit tile 67 142 0 It's, safe for Adela to visit tile 71 132 0 Time of looking for best exploration neighbour was 10 ms. Looking for an another place for exploration... It's, safe for Adela to visit tile 71 132 0 Time of looking for new exploration point was 50 ms. Decomposing goal of type VISIT TILE (71 132 0) It's, safe for Adela to visit tile 71 132 0 Attempting realizing goal with code VISIT TILE (71 132 0) Adding query 128 - Blocking dialog query with 0 components - {Followers} A group of Wood Elves with a desire for greater glory wish to join you. Do you accept? . Total queries count: 1 I'll answer the query 128 giving the choice 1 Attempted answering query 128 - Blocking dialog query with 0 components - {Followers} A group of Wood Elves with a desire for greater glory wish to join you. Do you accept? . Request id=50. Waiting for results... Removing query 128 - Blocking dialog query with 0 components - {Followers} A group of Wood Elves with a desire for greater glory wish to join you. Do you accept? . Total queries count: 0 Hero Adela moved from 74 140 0 to 71 132 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5342 Attempting realizing goal with code VISIT HERO 5342 Hero Adelaide moved from 64 136 0 to 72 133 0 Decomposing goal of type GATHER ARMY It's, safe for Adela to visit tile 29 128 0 Decomposing goal of type EXPLORE Decomposing goal of type VISIT TILE (70 131 0) Attempting realizing goal with code VISIT TILE (70 131 0) Hero Adela moved from 71 132 0 to 70 131 0 Decomposing goal of type GATHER ARMY It's, safe for Adela to visit tile 29 128 0 Decomposing goal of type EXPLORE Decomposing goal of type VISIT TILE (71 131 0) Attempting realizing goal with code VISIT TILE (71 131 0) Hero Adela moved from 70 131 0 to 70 131 0 Decomposing goal of type GATHER ARMY It's, safe for Adela to visit tile 29 128 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (71 131 0) Attempting realizing goal with code VISIT TILE (71 131 0) Hero Adela moved from 70 131 0 to 71 131 0 Decomposing goal of type GATHER ARMY It's, safe for Adela to visit tile 29 128 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (72 132 0) Attempting realizing goal with code VISIT TILE (72 132 0) Hero Adela moved from 71 131 0 to 72 132 0 Decomposing goal of type GATHER ARMY It's, safe for Adela to visit tile 29 128 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... Time of looking for new exploration point was 60 ms. Time of Evaluating exploration possibilities was 100 ms. Decomposing goal of type VISIT TILE (60 121 0) Decomposing goal of type CLEAR WAY TO (60 121 0) Goal CLEAR WAY TO (60 121 0) decomposition failed: Not enough resources to build a boat Striving to goal of type EXPLORE Choosing abstract goal EXPLORE Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... Time of looking for new exploration point was 50 ms. Decomposing goal of type VISIT TILE (38 138 0) Attempting realizing goal with code VISIT TILE (38 138 0) Failed to realize subgoal of type VISIT TILE (38 138 0) (greater goal type was EXPLORE), I will stop. The error message was: Cannot visit tile: hero is out of MPs! Striving to goal of type BUILD Considering goal BUILD Decomposing goal of type BUILD Attempting realizing goal with code BUILD Looking into Whistledale Looking into Adelaide, MP=534 Adelaide will try to visit Badge of Courage at (68 143 0) Hero Adelaide moved from 72 133 0 to 68 137 0 Hero Adelaide apparently used all MPs (0 left) Looking into Mephala, MP=1700 Mephala will try to visit Tree of Knowledge (+1 level) (Not visited) at (47 132 0) Adding query 129 - Blocking dialog query with 1 components - {Tree of Knowledge} Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! I will be happy to teach you a little of what I have learned over the ages for a mere 2000 gold." (Just bury it around my roots.). Total queries count: 1 I'll answer the query 129 giving the choice 1 Attempted answering query 129 - Blocking dialog query with 1 components - {Tree of Knowledge} Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! I will be happy to teach you a little of what I have learned over the ages for a mere 2000 gold." (Just bury it around my roots.). Request id=127. Waiting for results... Adding query 130 - Hero Mephala got level 3. Total queries count: 2 I'll answer the query 130 giving the choice 0 Attempted answering query 130 - Hero Mephala got level 3. Request id=128. Waiting for results... Adding query 131 - Commander Commando of Hero Mephala got level 3. Total queries count: 3 I'll answer the query 131 giving the choice 0 Attempted answering query 131 - Commander Commando of Hero Mephala got level 3. Request id=129. Waiting for results... Removing query 129 - Blocking dialog query with 1 components - {Tree of Knowledge} Upon your approach, the tree opens its eyes in delight. "Ahh, an adventurer! I will be happy to teach you a little of what I have learned over the ages for a mere 2000 gold." (Just bury it around my roots.). Total queries count: 2 Removing query 130 - Hero Mephala got level 3. Total queries count: 1 Removing query 131 - Commander Commando of Hero Mephala got level 3. Total queries count: 0 Hero Mephala moved from 44 131 0 to 47 132 0 Mephala will try to visit Stables (Not visited) at (39 134 0) Hero Mephala moved from 47 132 0 to 39 134 0 Mephala will try to visit Crystal at (37 133 0) Hero Mephala moved from 39 134 0 to 37 134 0 Hero Mephala apparently used all MPs (0 left) Looking into Adela, MP=279 It's, safe for Adela to visit tile 67 142 0 It's, safe for Adela to visit tile 50 133 0 It's, safe for Adela to visit tile 50 127 0 It's, safe for Adela to visit tile 47 129 0 It's, safe for Adela to visit tile 58 142 0 It's, safe for Adela to visit tile 46 128 0 It's, safe for Adela to visit tile 38 140 0 Adela will try to visit Faerie Ring (Not visited) at (69 134 0) Hero Adela moved from 72 132 0 to 71 134 0 Hero Adela apparently used all MPs (0 left) Failed to realize subgoal of type BUILD (greater goal type was BUILD), I will stop. The error message was: BUILD has been realized as much as possible. Player 1 ends turn Player 1 ended turn Player 2 starting turn Striving to goal of type WIN Considering goal WIN Decomposing goal of type WIN Considering goal GET OBJECT 4818 Decomposing goal of type GET OBJECT 4818 Cannot get object with id 4818. Object is not visible. Considering goal EXPLORE Decomposing goal of type EXPLORE Choosing abstract goal EXPLORE Decomposing goal of type EXPLORE Decomposing goal of type VISIT TILE (142 122 0) Attempting realizing goal with code VISIT TILE (142 122 0) Adding query 132 - Blocking dialog query with 2 components - {Chest} After scouring the area, you fall upon a hidden treasure cache. You may take the gold or distribute it to the peasants for experience. Which do you choose?. Total queries count: 1 I'll answer the query 132 giving the choice 2 Attempted answering query 132 - Blocking dialog query with 2 components - {Chest} After scouring the area, you fall upon a hidden treasure cache. You may take the gold or distribute it to the peasants for experience. Which do you choose?. Request id=153. Waiting for results... Removing query 132 - Blocking dialog query with 2 components - {Chest} After scouring the area, you fall upon a hidden treasure cache. You may take the gold or distribute it to the peasants for experience. Which do you choose?. Total queries count: 0 Hero Mirlanda moved from 140 124 0 to 141 123 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (141 122 0) Attempting realizing goal with code VISIT TILE (141 122 0) Hero Mirlanda moved from 141 123 0 to 141 122 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (142 121 0) Attempting realizing goal with code VISIT TILE (142 121 0) Hero Mirlanda moved from 141 122 0 to 142 121 0 Decomposing goal of type EXPLORE Decomposing goal of type VISIT TILE (142 119 0) Attempting realizing goal with code VISIT TILE (142 119 0) Hero Mirlanda moved from 142 121 0 to 142 120 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (142 119 0) Attempting realizing goal with code VISIT TILE (142 119 0) Hero Mirlanda moved from 142 120 0 to 142 119 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (143 118 0) Attempting realizing goal with code VISIT TILE (143 118 0) Hero Mirlanda moved from 142 119 0 to 143 118 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (143 117 0) Attempting realizing goal with code VISIT TILE (143 117 0) Hero Mirlanda moved from 143 118 0 to 143 117 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (142 116 0) Attempting realizing goal with code VISIT TILE (142 116 0) Hero Mirlanda moved from 143 117 0 to 142 116 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... Time of looking for new exploration point was 50 ms. Decomposing goal of type VISIT TILE (138 127 0) Attempting realizing goal with code VISIT TILE (138 127 0) Hero Mirlanda moved from 142 116 0 to 139 125 0 Decomposing goal of type EXPLORE Decomposing goal of type VISIT TILE (137 125 0) Attempting realizing goal with code VISIT TILE (137 125 0) Failed to realize subgoal of type VISIT TILE (137 125 0) (greater goal type was WIN), I will stop. The error message was: Cannot visit tile: hero is out of MPs! Striving to goal of type GATHER ARMY Choosing abstract goal GATHER ARMY Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5327 Attempting realizing goal with code VISIT HERO 5327 Hero Wystan moved from 105 139 0 to 125 130 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 130 119 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5339 Attempting realizing goal with code VISIT HERO 5339 Hero Styg moved from 126 129 0 to 126 129 0 Decomposing goal of type GATHER ARMY Decomposing goal of type VISIT HERO 5327 Attempting realizing goal with code VISIT HERO 5327 Failed to realize subgoal of type VISIT HERO 5327 (greater goal type was GATHER ARMY), I will stop. The error message was: Cannot visit tile: hero is out of MPs! Striving to goal of type EXPLORE Choosing abstract goal EXPLORE Decomposing goal of type EXPLORE Decomposing goal of type VISIT TILE (137 125 0) Attempting realizing goal with code VISIT TILE (137 125 0) Failed to realize subgoal of type VISIT TILE (137 125 0) (greater goal type was EXPLORE), I will stop. The error message was: Cannot visit tile: hero is out of MPs! Striving to goal of type BUILD Considering goal BUILD Decomposing goal of type BUILD Attempting realizing goal with code BUILD Looking into Silt Player 2 will build Upg. Lizard Den in town of Silt at 111 139 0 Looking into Wystan, MP=0 It's, safe for Wystan to visit tile 126 126 0 It's, safe for Wystan to visit tile 126 125 0 It's, safe for Wystan to visit tile 121 129 0 It's, safe for Wystan to visit tile 127 119 0 It's, safe for Wystan to visit tile 142 114 0 It's, safe for Wystan to visit tile 97 139 0 It's, safe for Wystan to visit tile 111 130 0 Wystan will try to visit Crystal at (126 126 0) Cannot use this hero anymore, received exception: Invalid path found! Failed to realize subgoal of type BUILD (greater goal type was BUILD), I will stop. The error message was: BUILD has been realized as much as possible. Player 2 ends turn Player 2 ended turn Player 3 starting turn Striving to goal of type WIN Considering goal WIN Decomposing goal of type WIN Considering goal GET OBJECT 4818 Decomposing goal of type GET OBJECT 4818 Cannot get object with id 4818. Object is not visible. Considering goal EXPLORE Decomposing goal of type EXPLORE Choosing abstract goal EXPLORE Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (125 31 0) Attempting realizing goal with code VISIT TILE (125 31 0) Hero Broghild moved from 126 30 0 to 125 31 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (124 32 0) Attempting realizing goal with code VISIT TILE (124 32 0) Hero Broghild moved from 125 31 0 to 124 32 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (124 33 0) Attempting realizing goal with code VISIT TILE (124 33 0) Hero Broghild moved from 124 32 0 to 124 33 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (125 33 0) Attempting realizing goal with code VISIT TILE (125 33 0) Hero Broghild moved from 124 33 0 to 125 33 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (126 32 0) Attempting realizing goal with code VISIT TILE (126 32 0) Hero Broghild moved from 125 33 0 to 126 32 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... Time of looking for new exploration point was 50 ms. Decomposing goal of type VISIT TILE (143 37 0) Attempting realizing goal with code VISIT TILE (143 37 0) Hero Broghild moved from 126 32 0 to 133 26 0 Decomposing goal of type EXPLORE Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... Time of looking for new exploration point was 50 ms. Decomposing goal of type VISIT TILE (143 37 0) Attempting realizing goal with code VISIT TILE (143 37 0) Failed to realize subgoal of type VISIT TILE (143 37 0) (greater goal type was WIN), I will stop. The error message was: Cannot visit tile: hero is out of MPs! Striving to goal of type GATHER ARMY Choosing abstract goal GATHER ARMY Decomposing goal of type GATHER ARMY Decomposing goal of type EXPLORE It's, safe for Gerwulf to visit tile 138 32 0 It's, safe for Gerwulf to visit tile 137 32 0 It's, safe for Gerwulf to visit tile 143 39 0 Time of looking for best exploration neighbour was 0 ms. Looking for an another place for exploration... It's, safe for Gerwulf to visit tile 142 38 0 Time of looking for new exploration point was 50 ms. Decomposing goal of type VISIT TILE (142 38 0) It's, safe for Gerwulf to visit tile 142 38 0 Attempting realizing goal with code VISIT TILE (142 38 0) Ballista doesn't have a base stack! Opening StupidAI Loaded Stupid AI 0.1 CStupidAI [0x7ffc5c7108f0]: created CStupidAI [0x7ffc5c7108f0]: init called, saving ptr to IBattleCallback CStupidAI [0x7ffc5c7108f0]: battleStart called CStupidAI [0x7ffc70cf7450]: battleStart called CStupidAI [0x7ffc5c7108f0]: battleNewRoundFirst called CStupidAI [0x7ffc70cf7450]: battleNewRoundFirst called CStupidAI [0x7ffc5c7108f0]: battleNewRound called CStupidAI [0x7ffc70cf7450]: battleNewRound called CStupidAI [0x7ffc5c7108f0]: activeStack called for Battle stack [1]: 16 creatures of Dragon Flies from slot 0 of armyobj=5341 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleStackMoved called CStupidAI [0x7ffc70cf7450]: battleStackMoved called CStupidAI [0x7ffc5c7108f0]: battleAttack called CStupidAI [0x7ffc70cf7450]: battleAttack called CStupidAI [0x7ffc5c7108f0]: battleStacksAttacked called CStupidAI [0x7ffc70cf7450]: battleStacksAttacked called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called CStupidAI [0x7ffc70cf7450]: activeStack called for Battle stack [6]: 9 creatures of Sprites from slot 1 of armyobj=1927 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleStackMoved called CStupidAI [0x7ffc70cf7450]: battleStackMoved called CStupidAI [0x7ffc5c7108f0]: battleAttack called CStupidAI [0x7ffc70cf7450]: battleAttack called CStupidAI [0x7ffc5c7108f0]: battleStacksAttacked called CStupidAI [0x7ffc70cf7450]: battleStacksAttacked called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called CStupidAI [0x7ffc70cf7450]: activeStack called for Battle stack [7]: 10 creatures of Sprites from slot 2 of armyobj=1927 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleStackMoved called CStupidAI [0x7ffc70cf7450]: battleStackMoved called CStupidAI [0x7ffc5c7108f0]: battleAttack called CStupidAI [0x7ffc70cf7450]: battleAttack called CStupidAI [0x7ffc5c7108f0]: battleStacksAttacked called CStupidAI [0x7ffc70cf7450]: battleStacksAttacked called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called CStupidAI [0x7ffc5c7108f0]: activeStack called for Battle stack [2]: 7 creatures of Basilisks from slot 1 of armyobj=5341 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleStackMoved called CStupidAI [0x7ffc70cf7450]: battleStackMoved called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called CStupidAI [0x7ffc5c7108f0]: activeStack called for Battle stack [3]: 18 creatures of Lizardmen from slot 2 of armyobj=5341 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleAttack called CStupidAI [0x7ffc70cf7450]: battleAttack called CStupidAI [0x7ffc5c7108f0]: battleStacksAttacked called CStupidAI [0x7ffc70cf7450]: battleStacksAttacked called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called CStupidAI [0x7ffc5c7108f0]: activeStack called for Battle stack [4]: 36 creatures of Gnolls from slot 3 of armyobj=5341 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleStackMoved called CStupidAI [0x7ffc70cf7450]: battleStackMoved called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called CStupidAI [0x7ffc5c7108f0]: activeStack called for Battle stack [8]: 1 creatures of Shamans from slot 254 of armyobj=5341 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleAttack called CStupidAI [0x7ffc70cf7450]: battleAttack called CStupidAI [0x7ffc5c7108f0]: battleStacksAttacked called CStupidAI [0x7ffc70cf7450]: battleStacksAttacked called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called CStupidAI [0x7ffc5c7108f0]: activeStack called for Battle stack [0]: 1 creatures of Ballistas from slot 255 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleAttack called CStupidAI [0x7ffc70cf7450]: battleAttack called CStupidAI [0x7ffc5c7108f0]: battleStacksAttacked called CStupidAI [0x7ffc70cf7450]: battleStacksAttacked called CStupidAI [0x7ffc5c7108f0]: battleAttack called CStupidAI [0x7ffc70cf7450]: battleAttack called CStupidAI [0x7ffc5c7108f0]: battleStacksAttacked called CStupidAI [0x7ffc70cf7450]: battleStacksAttacked called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called CStupidAI [0x7ffc5c7108f0]: battleNewRoundFirst called CStupidAI [0x7ffc70cf7450]: battleNewRoundFirst called CStupidAI [0x7ffc5c7108f0]: battleNewRound called CStupidAI [0x7ffc70cf7450]: battleNewRound called CStupidAI [0x7ffc5c7108f0]: activeStack called for Battle stack [1]: 15 creatures of Dragon Flies from slot 0 of armyobj=5341 CStupidAI [0x7ffc5c7108f0]: actionStarted called CStupidAI [0x7ffc70cf7450]: actionStarted called CStupidAI [0x7ffc5c7108f0]: battleStackMoved called CStupidAI [0x7ffc70cf7450]: battleStackMoved called CStupidAI [0x7ffc5c7108f0]: battleAttack called CStupidAI [0x7ffc70cf7450]: battleAttack called CStupidAI [0x7ffc5c7108f0]: battleStacksAttacked called CStupidAI [0x7ffc70cf7450]: battleStacksAttacked called CStupidAI [0x7ffc5c7108f0]: actionFinished called CStupidAI [0x7ffc70cf7450]: actionFinished called Player 3: I won the Starting battle of Gerwulf attacking Monster at 143 39 0! CStupidAI [0x7ffc5c7108f0]: battleEnd called CStupidAI [0x7ffc5c7108f0]: destroyed CStupidAI [0x7ffc70cf7450]: battleEnd called Warning: an orphaned child! Hero Gerwulf moved from 138 24 0 to 142 38 0 Decomposing goal of type GATHER ARMY Decomposing goal of type EXPLORE It's, safe for Gerwulf to visit tile 138 32 0 It's, safe for Gerwulf to visit tile 137 32 0 Time of looking for best exploration neighbour was 0 ms. Decomposing goal of type VISIT TILE (143 39 0) Attempting realizing goal with code VISIT TILE (143 39 0) Hero Gerwulf moved from 142 38 0 to 143 39 0 Decomposing goal of type GATHER ARMY Connection has been requested to be closed. Sent closing signal to the server Segmentation fault (core dumped)