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| ID | Project | Category | View Status | Date Submitted | Last Update | |||||||
| 0000988 | VCMI | GUI - Battles | public | 2012-06-02 21:42 | 2012-06-13 15:04 | |||||||
| Reporter | Vlad | |||||||||||
| Assigned To | Ivan | |||||||||||
| Priority | none | Severity | feature | Reproducibility | always | |||||||
| Status | resolved | Resolution | fixed | |||||||||
| Platform | Windows | OS | Windows 7 | OS Version | x64 | |||||||
| Product Version | 0.89 | |||||||||||
| Target Version | Fixed in Version | 0.9 | ||||||||||
| Summary | 0000988: Sound loops on creature movement | |||||||||||
| Description | While playing, I experienced a sound bug: while creatures were moving, approximately the first second of the sound looped until the end of creature's movement. | |||||||||||
| Steps To Reproduce | Start the game, attack a creature on the map, and make your creatures move. | |||||||||||
| Additional Information | Appears not on every creature. For me it appeared on skeletons, walking dead and gnolls, did not on pixies (possibly because pixies were flying). | |||||||||||
| Tags | No tags attached. | |||||||||||
| Attached Files | ||||||||||||
Notes |
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(0002600) Vlad (reporter) 2012-06-02 21:53 |
Sorry, put the OS info in wrong places =): OS: Windows OS version: Windows 7 Platform: x64 |
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(0002601) Ivan (developer) 2012-06-02 23:13 |
It's not a problem - OS-specific issues are quite rare. And it looks that I found this one. Will fix. |
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(0002669) Ivan (developer) 2012-06-13 15:04 |
Fixed in rev 2754 |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-06-02 21:42 | Vlad | New Issue | |
| 2012-06-02 21:53 | Vlad | Note Added: 0002600 | |
| 2012-06-02 23:12 | Ivan | Assigned To | => Ivan |
| 2012-06-02 23:12 | Ivan | Status | new => assigned |
| 2012-06-02 23:13 | Ivan | Note Added: 0002601 | |
| 2012-06-13 15:04 | Ivan | Note Added: 0002669 | |
| 2012-06-13 15:04 | Ivan | Status | assigned => resolved |
| 2012-06-13 15:04 | Ivan | Fixed in Version | => 0.9 |
| 2012-06-13 15:04 | Ivan | Resolution | open => fixed |
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