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IDProjectCategoryView StatusDate SubmittedLast Update
0000673VCMIMechanics - Battlespublic2011-02-24 15:182011-05-31 10:02
ReporterWarmonger 
Assigned ToTow dragon 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusclosedResolutionfixed 
PlatformPCOSWindows 7OS Versionvanillia
Product Version0.83b 
Target VersionFixed in Version0.84 
Summary0000673: Flying units can't cross castle walls
DescriptionSee screenshot.
Notice that range on attacker's side is calculated incorectly (Gorynch speed is 8). Also, cursor is the one for walking units.

After I finally broke a piece of wall (which took over 20 turns btw), Gorynch fled over solid wall with no problem.
TagsNo tags attached.
Attached Filespng file icon Siege Bug.png [^] (583,685 bytes) 2011-02-24 15:18

- Relationships

-  Notes
(0001546)
Tow dragon (viewer)
2011-02-24 15:58
edited on: 2011-02-24 16:00

It was a minor issue (at least I hope that) with config files defining creature abilities. Fixed in rev 2000.

(0001777)
Zamolxis (viewer)
2011-05-31 10:02

Checked and confirmed as fixed

- Issue History
Date Modified Username Field Change
2011-02-24 15:18 Warmonger New Issue
2011-02-24 15:18 Warmonger Status new => assigned
2011-02-24 15:18 Warmonger Assigned To => Tow dragon
2011-02-24 15:18 Warmonger File Added: Siege Bug.png
2011-02-24 15:23 Warmonger Description Updated View Revisions
2011-02-24 15:58 Tow dragon Note Added: 0001546
2011-02-24 15:58 Tow dragon Status assigned => resolved
2011-02-24 15:58 Tow dragon Fixed in Version => 0.89
2011-02-24 15:58 Tow dragon Resolution open => fixed
2011-02-24 16:00 Tow dragon Note Edited: 0001546 View Revisions
2011-05-31 10:02 Zamolxis Note Added: 0001777
2011-05-31 10:02 Zamolxis Status resolved => closed

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