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IDProjectCategoryView StatusDate SubmittedLast Update
0000491VCMIMechanics - Adventure Mappublic2010-06-02 00:272014-05-30 17:40
ReporterZamolxis 
Assigned ToTow 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.81 
Target VersionFixed in Version0.88 
Summary0000491: Spacebar makes hero path disappear
DescriptionWhether it is to revisit an object/town, or we simply on the map and we press it with no purpose, spacebar (while hero is selected) makes the pre-set path disappear.
TagsNo tags attached.
Attached Filespatch file icon ErasePath.patch [^] (333 bytes) 2011-09-25 15:07 [Show Content]

- Relationships

-  Notes
(0002055)
Gesh (reporter)
2011-09-25 15:15

Hello, I believe the patch that I just uploaded solves the issue. It actually solves another problem - if you tap space twice, while you are not at an adventure object and no path is drawn, an assert in CPlayerInterface::eraseCurrentPathOf() at line 2053 fails, which is logical, because the function tries to delete something (the paths variable), which isnt there. On the other hand the call to assert makes the game to call abort() and crash (at least on my pc), because a call to WriteConsoleW in the assert() function returns non null. All this is now aleviated, but the last issue is maybe an indication for a deeper problem.
(0002182)
Tow (developer)
2012-02-18 15:04

Fixed in r2538.

- Issue History
Date Modified Username Field Change
2010-06-02 00:27 Zamolxis New Issue
2011-09-25 15:07 Gesh File Added: ErasePath.patch
2011-09-25 15:15 Gesh Note Added: 0002055
2011-09-25 18:56 ubuntux Severity minor => crash
2012-02-18 15:04 Tow Note Added: 0002182
2012-02-18 15:04 Tow Status new => resolved
2012-02-18 15:04 Tow Fixed in Version => 0.89
2012-02-18 15:04 Tow Resolution open => fixed
2012-02-18 15:04 Tow Assigned To => Tow
2014-05-30 17:40 beegee Status resolved => closed

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