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IDProjectCategoryView StatusDate SubmittedLast Update
0000478VCMISound, music, videospublic2010-05-30 21:592011-03-03 16:47
ReporterZamolxis 
Assigned ToZamolxis 
PrioritynormalSeveritytrivialReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.8b 
Target VersionFixed in Version0.83 
Summary0000478: On Fast Animation Speed in battles, we don't hear the walking sound of the Crystal Dragon
DescriptionI think I've noticed it on some other creature as well, but can't remember now. To reproduce for Crystal Dragon, take Sir Mullich in the map from 0000327. On Slow/Medium we hear the Dragon walking, on Fast there is a different (almost not heard) sound.
TagsNo tags attached.
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-  Notes
(0001384)
Zamolxis (viewer)
2010-11-15 01:27
edited on: 2010-11-15 01:45

Seems to be fixed in 0.83, which means it wasn't a child of 0000113 (which is not yet solved).

If any dev knows that this is thanks to a change they performed, please change the assignment (it defaulted to my name when I marked it as Resolved, even if I tried to force a blank assignment).


- Issue History
Date Modified Username Field Change
2010-05-30 21:59 Zamolxis New Issue
2010-08-01 23:22 Ivan Relationship added child of 0000113
2010-11-15 01:27 Zamolxis Note Added: 0001384
2010-11-15 01:27 Zamolxis Relationship replaced related to 0000113
2010-11-15 01:30 Zamolxis Note Edited: 0001384 View Revisions
2010-11-15 01:40 Zamolxis Relationship deleted related to 0000113
2010-11-15 01:43 Zamolxis Status new => resolved
2010-11-15 01:43 Zamolxis Fixed in Version => 0.83
2010-11-15 01:43 Zamolxis Resolution open => fixed
2010-11-15 01:43 Zamolxis Assigned To => Zamolxis
2010-11-15 01:45 Zamolxis Note Edited: 0001384 View Revisions
2011-03-03 16:47 Zamolxis Status resolved => closed

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