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IDProjectCategoryView StatusDate SubmittedLast Update
0002240VCMIMechanics - Battlespublic2015-08-30 18:492023-01-26 11:02
ReporterDydzio 
Assigned ToIvan 
PriorityhighSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformMicrosoft WindowsOSWindows 7OS VersionHome Premium x64
Product Version0.98c 
Target VersionFixed in Version 
Summary0002240: Damage prediction works incorrectly, at least for ranged units
DescriptionDuring hovering a mouse over enemy unit if attack is possible, battle log shows possible damage range. The actual damage for ranged units seems to be always higher than upper damage limit in combat log hint.
Steps To ReproduceTake some ranged units and start a battle, compare damage output with hint damage given when hovering mouse over target.
Additional InformationSeems to be also broken in VCMI 0.98
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0005831)
Dydzio (developer)
2015-08-30 19:53

Damage is calculated incorrectly for cavaliers / champions as well
(0006654)
SXX (administrator)
2016-09-12 03:17

This is actually the case and this is possible happen since due to how RNG works in VCMI.
(0008461)
Ivan (developer)
2023-01-26 11:02

Resolved in 1.2

- Issue History
Date Modified Username Field Change
2015-08-30 18:49 Dydzio New Issue
2015-08-30 19:53 Dydzio Note Added: 0005831
2016-09-12 03:17 SXX Note Added: 0006654
2016-09-12 03:17 SXX Status new => confirmed
2023-01-14 14:20 Ivan Assigned To => Ivan
2023-01-14 14:20 Ivan Status confirmed => assigned
2023-01-14 14:20 Ivan Status assigned => confirmed
2023-01-26 11:02 Ivan Note Added: 0008461
2023-01-26 11:02 Ivan Status confirmed => resolved
2023-01-26 11:02 Ivan Resolution open => fixed

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