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IDProjectCategoryView StatusDate SubmittedLast Update
0002213VCMIMechanics - Otherpublic2015-07-22 10:492016-11-11 08:25
Reporterxeethixo 
Assigned ToAVS 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformGNU/Linux amd64OSDebianOS VersionSid
Product Version0.98 
Target VersionFixed in Version0.98c 
Summary0002213: Creatures should not accumulate in dwellings or neutral towns
DescriptionUsing the vanilla HoMM3 engine, the number of creatures available for hire from a dwelling on the adventure map is capped at that dwelling's weekly production rate. In VCMI, the creatures will instead accumulate over time.

Similarly, in vanilla creatures do not accumulate in neutral towns. In VCMI, they do.
Steps To ReproduceLoad any scenario with a creature dwelling close to the starting town. Wait one week before hiring them. There should now be twice as many creatures available for hire than there should be.
TagsNo tags attached.
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-  Notes
(0005767)
AVS (administrator)
2015-07-23 11:23

This is not a bug. VCMI has dwelling accumulation enabled by default.
You can disable it in config\defaultMods.json.
(0005768)
Warmonger (administrator)
2015-07-24 06:46

I still think we could add separate (sub?)mod for that.
(0005769)
AVS (administrator)
2015-07-24 23:06

I don`t like the design one submod for each configurable parameter, it`s better to add special configuration options to launcher.

- Issue History
Date Modified Username Field Change
2015-07-22 10:49 xeethixo New Issue
2015-07-23 11:23 AVS Note Added: 0005767
2015-07-23 11:24 AVS Status new => resolved
2015-07-23 11:24 AVS Fixed in Version => 0.98c
2015-07-23 11:24 AVS Resolution open => no change required
2015-07-23 11:24 AVS Assigned To => AVS
2015-07-24 06:46 Warmonger Note Added: 0005768
2015-07-24 23:06 AVS Note Added: 0005769
2016-11-11 08:25 SXX Status resolved => closed

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