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IDProjectCategoryView StatusDate SubmittedLast Update
0001421VCMICampaignspublic2013-08-27 19:342013-12-17 17:16
ReporterIvan 
Assigned Tobeegee 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.94b 
Summary0001421: Human player should have turn before AI player(s)
DescriptionIn H3 human players always act before AI players. In VCMI players always act according to their color/playerID (e.g. red before blue)

This IS an issue in some cases - try starting Birth of a Barbarian campaign from SoD.

Your task is to run away from AI hero with superior forces. But right now this is impossible because AI attacks you on the first turn before player can act.
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0001617closed Human player should have always the first turn in campaign maps 

-  Notes
(0004178)
Ivan (developer)
2013-12-17 13:51

I've changed category to campaigns because this is critical for proper campaigns support (at least for Yog campaign)
(0004179)
beegee (developer)
2013-12-17 15:06

I know I've seen this mantis ticket somewhere before, but didn't searched under category adv. map:)
(0004180)
beegee (developer)
2013-12-17 17:16

Fixed in revision 3654.

- Issue History
Date Modified Username Field Change
2013-08-27 19:34 Ivan New Issue
2013-08-27 19:38 Ivan Description Updated View Revisions
2013-12-17 13:49 Ivan Relationship added has duplicate 0001617
2013-12-17 13:49 Ivan Category Mechanics - Adventure Map => Campaigns
2013-12-17 13:51 Ivan Note Added: 0004178
2013-12-17 15:06 beegee Note Added: 0004179
2013-12-17 16:08 beegee Assigned To => beegee
2013-12-17 16:08 beegee Status new => assigned
2013-12-17 17:16 beegee Note Added: 0004180
2013-12-17 17:16 beegee Status assigned => resolved
2013-12-17 17:16 beegee Fixed in Version => 0.94b
2013-12-17 17:16 beegee Resolution open => fixed

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