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IDProjectCategoryView StatusDate SubmittedLast Update
0000140VCMIMechanics - Battlespublic2009-10-11 16:362010-07-07 21:33
ReporterZamolxis 
Assigned ToTow dragon 
PrioritynormalSeveritycrashReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.74 
Target VersionFixed in Version0.8 
Summary0000140: Crash when my (2-hex) Dread Knight retaliated against a Wraith attacking from up-behind
DescriptionIt seems not all issues regarding attacks on 2-hex creatures have been solved.

In the map I attached to report 0000139, when I attacked Isra with Septienna, after moving the Dread Knight closer (so that it can be attacked from all directions), the game crashed when he retaliated against a Wraith which attack him from the hex up-behind.

See attached crash logs and first screenshot: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBehind.jpg [^] (luckily the 'dying' Wraith can be seen in the crash-freeze to confirm its position)

Steps to reproduce (always reproducible if the enemy placement is like I describe below):
- Take map attached to 0000139 and attack Isra with Septienna
- Wait on all your creatures and let the Wraiths come closer (PAY ATTENTION WHICH WAS THE FIRST ENEMY WRAITH TO MOVE)
- If the first Wraith to move has placed itself in such a way that you can move your Dread Knight in the hex down-behind her, then do so
- When enemy's turn comes, that first Wraith will try to attack your Dread Knight from the up-behind hex and you should have the crash

This is the screenshot of the reproduced bug, where I marked the places of the first Wraith (in green) and the Dread Knight (in red): http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_WraithAttackDNfromBeh-1.jpg [^] (the body of the unit disappeared when I moved away the crashhandler pop up for a better view)

I did not manage to get the chance to place the Dread Knight really behind the Wraith to see if it occurs as well, but when I placed it on other hexes around the first Wraith, the bug did not reoccur.
TagsNo tags attached.
Attached Files7z file icon 2009-10-11_WraithAttackDNfromBehind.7z [^] (127,697 bytes) 2009-10-11 16:36

- Relationships
related to 0000182closedTow dragon Crash when my (2-hex) Centaurs retaliated against an Earth Elemental attacking diagonally from behind. 

-  Notes
(0000125)
Tow dragon (viewer)
2009-10-18 13:12

I think it's not related to two-hexness. Trying to reproduce this bug I noticed that in certain situations two different creatures can be placed on the same position - one alive and one (or even more) dead. VCMI does not handle it correctly in all places.
(0000596)
Tow dragon (viewer)
2010-01-30 15:36

I was able to reproduce it in old version but it does not appear in newer one. Seems to be fixed.
(0001024)
Zamolxis (viewer)
2010-07-07 21:33

Verified as fixed in 0.81

- Issue History
Date Modified Username Field Change
2009-10-11 16:36 Zamolxis New Issue
2009-10-11 16:36 Zamolxis File Added: 2009-10-11_WraithAttackDNfromBehind.7z
2009-10-11 16:53 Zamolxis Reproducibility unable to reproduce => always
2009-10-11 16:53 Zamolxis Summary Crash when enemy Wraith attacked my (2-hex) Dread Knight from up-behind => Crash when my (2-hex) Dread Knight retaliated against a Wraith attacking from up-behind
2009-10-11 16:53 Zamolxis Description Updated View Revisions
2009-10-11 16:54 Zamolxis Description Updated View Revisions
2009-10-11 16:57 Zamolxis Description Updated View Revisions
2009-10-11 17:01 Zamolxis Description Updated View Revisions
2009-10-11 17:07 Zamolxis Description Updated View Revisions
2009-10-18 13:12 Tow dragon Note Added: 0000125
2009-10-24 11:51 Warmonger Relationship added related to 0000182
2010-01-30 15:36 Tow dragon Note Added: 0000596
2010-01-30 15:36 Tow dragon Status assigned => resolved
2010-01-30 15:36 Tow dragon Fixed in Version => 0.89
2010-01-30 15:36 Tow dragon Resolution open => fixed
2010-05-29 23:24 Zamolxis Description Updated View Revisions
2010-07-07 21:33 Zamolxis Note Added: 0001024
2010-07-07 21:33 Zamolxis Status resolved => closed

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