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IDProjectCategoryView StatusDate SubmittedLast Update
0001209VCMIAI - Battlespublic2013-02-13 23:002023-04-12 16:59
ReporterAlienX 
Assigned ToTow 
PrioritynormalSeverityblockReproducibilityalways
StatusacknowledgedResolutionopen 
PlatformPCOSWin7 x64OS Version
Product Version0.91 
Target VersionFixed in Version 
Summary0001209: AI freeze when fighting as Emissaries of Peace
DescriptionAI don't perform any actions if it has only Emissaries of Peace in army, probably caused by 0 Attack skill/damage of those units.
TagsNo tags attached.
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-  Notes
(0003383)
Tow (developer)
2013-02-15 12:14

Can you provide a map to reproduce the issue?
I believe it may be due to the wrong "random count" ranges. There may be ZERO of Emissaries of Peace and that is confusing engine.
(0003384)
AlienX (reporter)
2013-02-15 19:55

VCMI test map 2012, Citadel of Pacification (underground).
(0003389)
Tow (developer)
2013-02-18 23:07

This is actually an animation issue. It hangs on attempt to play meelee attack animation of Emissary.
[Being able to attack is another thing, animations should not hang never.]
(0003391)
Warmonger (administrator)
2013-02-19 09:50
edited on: 2013-02-19 09:50

> animations should not hang never

They already did dozens of times, mostly caused by waitForAnims() function when there's no animation taking place - just like 0001207


- Issue History
Date Modified Username Field Change
2013-02-13 23:00 AlienX New Issue
2013-02-13 23:00 AlienX Status new => assigned
2013-02-13 23:00 AlienX Assigned To => Tow
2013-02-15 12:14 Tow Note Added: 0003383
2013-02-15 12:14 Tow Status assigned => feedback
2013-02-15 19:55 AlienX Note Added: 0003384
2013-02-15 19:55 AlienX Status feedback => assigned
2013-02-18 23:07 Tow Note Added: 0003389
2013-02-18 23:07 Tow Status assigned => confirmed
2013-02-19 09:50 Warmonger Note Added: 0003391
2013-02-19 09:50 Warmonger Note Edited: 0003391 View Revisions
2023-04-12 16:59 Ivan Status confirmed => acknowledged

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