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IDProjectCategoryView StatusDate SubmittedLast Update
0001130VCMIMechanics - Battlespublic2012-10-01 13:122014-05-30 17:41
ReporterZamolxis 
Assigned ToWarmonger 
PrioritynormalSeveritytweakReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.89 
Target VersionFixed in Version0.91 
Summary0001130: If the 1st hex of a wide creature is within full shooting range, no penalty should be applied to its 2nd hex
DescriptionSee screenshot: full range shot correctly applied to Hydra's first hex, but not to the second. Its 2nd hex is indeed 11 hexes away (so out of range already), but because the front hex is within range (10 hexes), then we should be above to aim anywhere on the creature to get the full damage shot.

Easily reproducible with Ivor from the 0001063 map: take him North-East to the Hydra Pond. Press Wait on your troops, until the Hydra moves in the position from the screenshot.
TagsNo tags attached.
Attached Filesjpg file icon 2012-10-01_2hexRange1.jpg [^] (75,621 bytes) 2012-10-01 13:12


jpg file icon 2012-10-01_2hexRange2.jpg [^] (75,320 bytes) 2012-10-01 13:12

- Relationships
related to 0000152closedTow Range penalty not implemented (or else damage calculation is wrong) 

-  Notes
(0003219)
Warmonger (administrator)
2012-11-29 15:10

Fixed in r3016.

- Issue History
Date Modified Username Field Change
2012-10-01 13:12 Zamolxis New Issue
2012-10-01 13:12 Zamolxis File Added: 2012-10-01_2hexRange1.jpg
2012-10-01 13:12 Zamolxis Issue generated from: 0000152
2012-10-01 13:12 Zamolxis Relationship added related to 0000152
2012-10-01 13:12 Zamolxis File Added: 2012-10-01_2hexRange2.jpg
2012-11-26 13:11 Warmonger Assigned To => Warmonger
2012-11-26 13:11 Warmonger Status new => assigned
2012-11-29 15:10 Warmonger Note Added: 0003219
2012-11-29 15:10 Warmonger Status assigned => resolved
2012-11-29 15:10 Warmonger Fixed in Version => 0.91
2012-11-29 15:10 Warmonger Resolution open => fixed
2014-05-30 17:41 beegee Status resolved => closed

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