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IDProjectCategoryView StatusDate SubmittedLast Update
0001068VCMIMechanics - Battlespublic2012-09-05 22:522023-01-09 20:15
Reporterkrs 
Assigned ToIvan 
PrioritylowSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001068: Incorrect animation order for retaliating Units - First hit animation is sown, then the turn and retaliate animation
DescriptionDefending units show first the hit animation, then the turn and retaliate animation. Looks really weird when defending unit "dies", then turns (does not retaliate because its dead) then death animation is shown.

Always force units to face each other before exchanging blows.
TagsNo tags attached.
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-  Notes
(0008430)
Ivan (developer)
2023-01-09 20:15

Resolved in PR 1229. Will be released as 1.2

- Issue History
Date Modified Username Field Change
2012-09-05 22:52 krs New Issue
2022-12-17 17:27 Ivan Assigned To => Ivan
2022-12-17 17:27 Ivan Status new => assigned
2022-12-17 17:27 Ivan Status assigned => confirmed
2023-01-09 20:15 Ivan Note Added: 0008430
2023-01-09 20:15 Ivan Status confirmed => resolved
2023-01-09 20:15 Ivan Resolution open => fixed

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