MantisBT - VCMI
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0000807VCMIMechanics - Adventure Mappublic2011-09-10 11:312014-05-30 17:40
Warmonger 
ori.bar 
normalminoralways
closedfixed 
PCWindows 7SP1
 
0.870.87 
0000807: Game feezes when passing by unflagged garrision (also, can't swap creatures in garrison)
When we set path going through garrision which does not belong to us, game freezes when hero passes it. The console reports an issue with unmatched query.
VCMI_Tests_2011 is recommended.
No tags attached.
Issue History
2011-09-10 11:31WarmongerNew Issue
2011-09-10 11:31WarmongerStatusnew => assigned
2011-09-10 11:31WarmongerAssigned To => Tow
2011-09-16 17:41ori.barNote Added: 0002022
2011-09-16 17:42ori.barAssigned ToTow => ori.bar
2011-09-16 17:42ori.barReproducibilityhave not tried => always
2011-09-16 17:42ori.barSummaryGame feezes when passing by unflagged garrision => Game feezes when passing by unflagged garrision (also, can't swap creatures in garrison)
2011-09-17 18:18ori.barNote Added: 0002023
2011-09-17 18:18ori.barStatusassigned => resolved
2011-09-17 18:18ori.barFixed in Version => 0.89
2011-09-17 18:55WarmongerStatusresolved => new
2011-09-17 18:55WarmongerStatusnew => resolved
2011-09-17 18:55WarmongerResolutionopen => fixed
2014-05-30 17:40beegeeStatusresolved => closed

Notes
(0002022)
ori.bar   
2011-09-16 17:41   
This problem is even worse. When entering the garrison and getting the dialog, I can't move any troops.
(0002023)
ori.bar   
2011-09-17 18:18   
Fixed in r2386. There were 2 problems:
1) Server only accepted QueryReply from garrison dialogs while it should also accept ArrangeStacks.
2) When hero goes through garrison as part of a path, we did not respond to the dialog but simply ignored it.