MantisBT - VCMI
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0000686VCMIGUI - Battlespublic2011-03-01 23:202014-05-30 17:40
Zamolxis 
Tow 
normalminoralways
closedfixed 
0.84 
0.89 
0000686: Battlefield terrain does not seem to match Adventure terrain
If you try to reproduce 0000684, you'll notice the battle will take place on Dirt, but at the shore (next to water). In such cases H3 was actually using sand as battlefield background terrain (as in beach sand) rather than dirt. VCMI however seems to use the native terrain of the attacker or defender (both Necro in the case of 0000684, where we end up getting neither sand nor dirt at least).
No tags attached.
related to 0000801closed Tow terrain handling is broken 
Issue History
2011-03-01 23:20ZamolxisNew Issue
2011-03-01 23:20ZamolxisStatusnew => assigned
2011-03-01 23:20ZamolxisAssigned To => Tow dragon
2011-03-02 09:38BoulieNote Added: 0001584
2011-09-18 13:35ZamolxisRelationship addedrelated to 0000801
2012-04-08 02:31TowNote Added: 0002339
2012-04-08 02:31TowStatusassigned => resolved
2012-04-08 02:31TowFixed in Version => 0.89
2012-04-08 02:31TowResolutionopen => fixed
2012-04-08 02:31TowAssigned ToTow dragon => Tow
2014-05-30 17:40beegeeStatusresolved => closed

Notes
(0001584)
Boulie   
2011-03-02 09:38   
I'm not sure if it is important in this moment. Cause battlefield in OH3 are fixed. So till battlefield algorithm from OH3 isn't implemented, probably we shouldn't report problems with battlefields.
See here
http://forum.vcmi.eu/viewtopic.php?p=4747&highlight=#4747 [^]
(0002339)
Tow   
2012-04-08 02:31   
Fixed in r2617.