MantisBT - VCMI
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0000376VCMIGUI - Town screenpublic2010-02-20 00:262011-09-20 16:04
Zamolxis 
Tow 
lowtrivialalways
closedfixed 
0.75 
0.82 
0000376: In Recruit Creature window, when 2 resources are needed, they are a bit too close to each other and gold is second (unlike H3)
In Recruit Creature windows where 2 resources are needed for purchase, they are displayed too close to each other and in reversed order as compared to H3. See screenshots attached to 0000375: In H3 Gold was first, and there was some space between it and the other resource. In VCMI they look too close to each other.
No tags attached.
related to 0000798closed Ivan R-click on town dwelling: the Cost Per Troop resources are not well aligned for high level creatures + other minor discrepancies 
Issue History
2010-02-20 00:26ZamolxisNew Issue
2010-02-20 05:15ZamolxisSummaryIn Recruit Creature window, if there are 2 resources, they are displayed too close and in reversed order => In Recruit Creature window, when 2 resources are needed, they are a bit too close to each other and gold is second (unlike H3)
2010-02-20 05:15ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=609#r609
2010-06-30 19:31IvanNote Added: 0001000
2010-06-30 19:31IvanStatusassigned => resolved
2010-06-30 19:31IvanResolutionopen => fixed
2010-07-07 22:20ZamolxisFixed in Version => 0.89
2011-09-20 16:02ZamolxisRelationship addedrelated to 0000798
2011-09-20 16:04ZamolxisNote Added: 0002038
2011-09-20 16:04ZamolxisStatusresolved => closed

Notes
(0001000)
Ivan   
2010-06-30 19:31   
Fixed in r1626
(0002038)
Zamolxis   
2011-09-20 16:04   
Checked in 0.86 and confirmed as fixed