MantisBT - VCMI
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0000287VCMIMechanics - Objectspublic2009-12-02 16:272011-05-29 17:57
Boulie 
Warmonger 
normalminoralways
closedfixed 
0.75 
0.83 
0000287: Creature Banks - every attack changes the quantity of guards
The guards in creatures banks shouldn't change after first visit. Now, if you attack i.e. Dwarfen Treasury and run away and attack again the quantity of guards is always different. The same situation after you attack the bank kill some creatures and attack one again there should be the same kind of guard minus those you've already killed.
No tags attached.
related to 0000407closed Warmonger Creature Banks - Sometimes all 5 defending stacks are upgraded 
related to 0000572closed Warmonger Entering Pyramid with 2nd hero, after the 1st one retreated, causes crash 
Issue History
2009-12-02 16:27BoulieNew Issue
2009-12-02 17:37WarmongerNote Added: 0000359
2009-12-02 17:37WarmongerAssigned ToTow => Warmonger
2009-12-02 17:37WarmongerStatusassigned => acknowledged
2009-12-02 19:17BoulieNote Added: 0000363
2009-12-02 23:31ZamolxisNote Added: 0000372
2010-03-04 23:01ZamolxisRelationship addedrelated to 0000407
2010-03-04 23:03ZamolxisSummaryCreatures banks - every attack change the quantity of guards => Creature Banks - every attack changes the quantity of guards
2010-03-05 12:01WarmongerNote Added: 0000773
2010-03-05 13:12ZamolxisNote Added: 0000774
2010-08-06 08:56WarmongerRelationship addedrelated to 0000572
2010-08-17 17:09WarmongerNote Added: 0001319
2010-08-18 13:45WarmongerNote Added: 0001320
2010-08-18 13:45WarmongerStatusacknowledged => resolved
2010-08-18 13:45WarmongerFixed in Version => 0.89
2010-08-18 13:45WarmongerResolutionopen => fixed
2011-05-29 17:57ZamolxisNote Added: 0001756
2011-05-29 17:57ZamolxisStatusresolved => closed

Notes
(0000359)
Warmonger   
2009-12-02 17:37   
It's not a bug, it's a feature. To avoid save-load and kamikaze tactics.
(0000363)
Boulie   
2009-12-02 19:17   
If it is not fully implemented, yet, so it can be marked as feature. But if banks are implemented fully (accept save/load) so it is a bug.
Org. H3 tactics is that you can attack banks with one hero see the guards, attack with second and destroy some guards ie with magic, and then attack main hero to kill the rest of the guards, and IMO it shouldn't be changed.
Even if I don't use this kind of tactic when I play ;)
(0000372)
Zamolxis   
2009-12-02 23:31   
@Warmonger: was it like this in H3, as I don't remember?

It may prevent kamikaze tactics, but that's still a strategic choice (it's gonna cost you the 2500 you paid for the hero). However it won't avoid the annoying save-load tactic. On the contrary, people will save-load whenever they feel the random generator gave too many guards (for weak hero army), or too little (for uber hero army, hungry for experience).
(0000773)
Warmonger   
2010-03-05 12:01   
Save-load is also not possible, as the number of guards is fixed and changes only AFTER battle.
(0000774)
Zamolxis   
2010-03-05 13:12   
I'm not sure if I understand: you mean according to your code a number of defenders is appointed in the beginning of the game, it's unaltered by the save-load processes, but if somebody visits a bank and loses the battle, the number of defenders is reset randomly?
(0001319)
Warmonger   
2010-08-17 17:09   
Yes, but the most important is that artifact is also randomized. Still, I'm going to restore original behaviour soon.
(0001320)
Warmonger   
2010-08-18 13:45   
Fixed in r1758
(0001756)
Zamolxis   
2011-05-29 17:57   
Checked in 0.84 and confirmed as fixed