MantisBT - VCMI
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0000157VCMIMechanics - Battlespublic2009-10-14 21:532011-08-31 22:38
Zamolxis 
Tow dragon 
normalfeaturehave not tried
closedfixed 
0.73c 
0.83 
0000157: Native terrain bonuses during siege not implemented
0.73c#26 by pHOMM:

Probably not yet implemented - Native Terrain(NT) in siege - gives bonuses for creatures to which NT of town is native(ie centaurs get bonuses when fighting in Castle siege) and this hapens irregardless where the town is located - rampart on swamp land in siege will have grass: my siege vs necropolis was not on dirt (necro NT) and necro creatures haven't bonuses, but castle creatures had bonus when was a siege of Castle which was staying (trigger yellow point) on grass
Forum report: http://forum.vcmi.eu/viewtopic.php?p=3647#3647 [^]
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Issue History
2009-10-14 21:53ZamolxisNew Issue
2010-05-29 23:43ZamolxisProduct Version0.74 => 0.73c
2010-05-29 23:43ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=822#r822
2010-06-25 11:12BoulieNote Added: 0000971
2010-06-25 12:22BoulieNote Edited: 0000971bug_revision_view_page.php?bugnote_id=971#r899
2010-08-20 09:29IvanNote Added: 0001328
2010-08-20 09:29IvanStatusassigned => resolved
2010-08-20 09:29IvanFixed in Version => 0.89
2010-08-20 09:29IvanResolutionopen => fixed
2011-08-31 22:38ZamolxisNote Added: 0001951
2011-08-31 22:38ZamolxisStatusresolved => closed

Notes
(0000971)
Boulie   
2010-06-25 11:12   
(edited on: 2010-06-25 12:22)
Just to note that it refers not only to siege battle but to all battles.
So native terrain for hero units and also for neutral creatures gives +1A/D/speed.
Town type Native terrain
Castle Grass
Rampart Grass
Conflux Grass
Tower Snow
Inferno Lava
Necropolis Dirt
Dungeon Subterranean
Stronghold Rough
Fortress Swamp

Refer to towns:
Town's defending troops always has +1 A/D/speed bonus for fighting on native terrain, no matter the actual type of terrain the town is on. Attacker troops will receive the bonus if they are of the same type as the defending town.

(0001328)
Ivan   
2010-08-20 09:29   
Looks to be implemented already
(0001951)
Zamolxis   
2011-08-31 22:38   
Checked as implemented in 0.85