MantisBT - VCMI
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0001415VCMIMechanics - Adventure Mappublic2013-08-21 07:262014-02-09 11:49
Povelitel 
Ivan 
normalcrashalways
closedduplicate 
0.93 
 
0001415: I can not start the game on this map (sod). Game freeze.
Server log:

Open map file: MAPS/TWO_ROUNDS_OF_DRAGONS_GLORY
Map loaded!
    Our checksum for the map: 3390908450
Seed after init is 635469718 (before was 1377069598)
Gamestate initialized!
Connection 1 will handle 2 player: 0 255
const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(class PlayerColor,bool) const: Cannot find player 1info!
const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(class PlayerColor,bool) const: Cannot find player 2info!
const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(class PlayerColor,bool) const: Cannot find player 3info!
const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(class PlayerColor,bool) const: Cannot find player 4info!
const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(class PlayerColor,bool) const: Cannot find player 5info!
const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(class PlayerColor,bool) const: Cannot find player 6info!
const struct PlayerState *__thiscall CGameInfoCallback::getPlayer(class PlayerColor,bool) const: Cannot find player 7info!
No tags attached.
duplicate of 0000733closed Ivan VCMI does not load test map if no enemy player on the map. 
related to 0001385closed Tow VCMI crashes on starting user-made map (SoD) 
rar Map.rar (39,573) 2013-08-21 07:26
https://bugs.vcmi.eu/file_download.php?file_id=1423&type=bug
Issue History
2013-08-21 07:26PovelitelNew Issue
2013-08-21 07:26PovelitelFile Added: Map.rar
2013-08-24 21:32TowRelationship addedrelated to 0001385
2013-08-24 21:32TowSeverityminor => crash
2013-08-25 14:12TowRelationship addedduplicate of 0000733
2013-08-25 14:13TowNote Added: 0003894
2014-02-08 14:37PovelitelNote Added: 0004410
2014-02-08 19:54IvanAssigned To => Ivan
2014-02-08 19:54IvanStatusnew => assigned
2014-02-09 11:49IvanNote Added: 0004436
2014-02-09 11:49IvanStatusassigned => closed
2014-02-09 11:49IvanResolutionopen => duplicate

Notes
(0003894)
Tow   
2013-08-25 14:13   
Same problem as in 0000733.
There is a victory condition „transport artifact or defeat all enemies”.
Because there are no enemies (only one player), the "defeat enemies" condition is fulfilled from start and game immediately ends.
(0004410)
Povelitel   
2014-02-08 14:37   
0.94D still happened
(0004436)
Ivan   
2014-02-09 11:49   
Closing as duplicated, will commit fix for 0000733 soon