MantisBT - VCMI
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0000141VCMIAI - Battlespublic2009-10-11 17:162011-03-03 22:07
Zamolxis 
Tow 
normalmajorsometimes
closedfixed 
0.74 
0.84 
0000141: AI moved next to my creature (hex down-behind) but did not attack, even though there was no risk of retaliation.
AI moved next to my creature (hex down-behind) but did not attack, even though there was no risk of retaliation and my creature was not a shooter (to somehow justify why else they moved there).

I was unable to reproduce it (2nd & 3rd time AI attacked from that direction), but here are the steps that led to (so far) the only occurrence:
- In the map attached to report 0000139, I attacked Isra with Septienna
- I used Wait on Dread Knight and moved my Wraith close to the enemy
- The enemy Wraiths surrounded her and attacked, except for the Wraith which moved in the hex down-behind, which moved there but did nothing
No tags attached.
jpg 2010-05-31_MoveNoAttack.jpg (20,372) 2010-05-30 22:11
https://bugs.vcmi.eu/file_download.php?file_id=382&type=bug
jpg
Issue History
2009-10-11 17:16ZamolxisNew Issue
2009-10-11 17:16ZamolxisCategoryMechanics - Battles => AI - Battles
2009-10-11 17:17ZamolxisAssigned ToTow dragon =>
2009-10-11 17:19ZamolxisNote Added: 0000095
2009-10-11 17:19ZamolxisStatusassigned => new
2009-10-11 17:22ZamolxisNote Edited: 0000095bug_revision_view_page.php?bugnote_id=95#r195
2010-05-29 23:34ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=819#r819
2010-05-29 23:38ZamolxisNote Edited: 0000095bug_revision_view_page.php?bugnote_id=95#r820
2010-05-30 22:11ZamolxisFile Added: 2010-05-31_MoveNoAttack.jpg
2010-05-30 22:15ZamolxisNote Edited: 0000095bug_revision_view_page.php?bugnote_id=95#r854
2010-12-17 00:57ZamolxisReproducibilityunable to reproduce => sometimes
2011-01-15 02:55TowNote Added: 0001480
2011-01-15 02:55TowStatusnew => resolved
2011-01-15 02:55TowFixed in Version => 0.89
2011-01-15 02:55TowResolutionopen => fixed
2011-01-15 02:55TowAssigned To => Tow
2011-03-03 22:07ZamolxisNote Added: 0001612
2011-03-03 22:07ZamolxisStatusresolved => closed

Notes
(0000095)
Zamolxis   
2009-10-11 17:19   
(edited on: 2010-05-30 22:15)
Category changed.

EDIT: I've had this reoccurring in 0.8b, but again I couldn't reproduce it afterwards. I'll try to monitor this from now on. Perhaps it's Mechanics after all and not AI.

EDIT2: I've had it again so I added screenshot (ignore the overlap, that's 0000468). Perhaps it's not that difficult to reproduce after all. It seems that if the enemy sets target on one of our creatures which is more than 1 turn away, it's like they set path towards that creature, but if we move in their way, they don't adapt to the situation and continue their path, getting blocked for that turn in front of our creature.

(0001480)
Tow   
2011-01-15 02:55   
r1910 brought a new battle AI, still very, very basic but the issue described here should be gone.
(0001612)
Zamolxis   
2011-03-03 22:07   
Seems fixed in 0.84 indeed. Closing.