MantisBT - VCMI
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0000133VCMIMechanics - Battlespublic2009-10-11 14:092010-07-07 21:26
Zamolxis 
Tow dragon 
normalminoralways
closedfixed 
0.73c 
0.81 
0000133: Wight's regeneration animation taking place at the beginning of the battle with no reason, and in the wrong spot (0.73c#12)
Use the forum link in the Additional Information below, to find a map that can help reproduce the bug.

In the map attached, it happens strangely only with Aislinn (attacking the Sprites or a hero), but not with Septienna attacking the Wraiths. Maybe because Wraiths have the 1st turn? So the bug is always reproducible, but only in case the enemy does not have Wraiths in his army (or perhaps higher speed monsters, to get the 1st turn).
Forum report 0.73c#12 with attached map: http://forum.vcmi.eu/viewtopic.php?p=3634#3634 [^]

Additional Info:
- I think we always get 3 animations in a row before the battle starts
- It seems it's out of place only on higher resolutions: on 1440x900 it was out of place, while on 1024x768 it's placed correctly over the Wight
No tags attached.
related to 0000134closed Warmonger Wight's regeneration takes place only after they move during their turn (EDIT: partly fixed, see attached note for details) 
Issue History
2009-10-11 14:09ZamolxisNew Issue
2009-10-11 14:22ZamolxisSummaryWight's regenaration animation taking place at the beginning of the battle with no reason, and in the wrong spot (0.73c#12) => Wight's regeneration animation taking place at the beginning of the battle with no reason, and in the wrong spot (0.73c#12)
2009-10-11 14:22ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=180#r180
2009-10-11 14:22ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=182#r182
2009-10-11 14:22ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=183#r183
2010-02-13 10:29ZamolxisNote Added: 0000657
2010-02-13 10:29ZamolxisStatusassigned => feedback
2010-05-29 23:09ZamolxisProduct Version0.74 => 0.73c
2010-05-29 23:11ZamolxisNote Added: 0000891
2010-05-29 23:11ZamolxisStatusfeedback => assigned
2010-05-29 23:11ZamolxisStatusassigned => feedback
2010-05-29 23:11ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=807#r807
2010-05-29 23:11ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=808#r808
2010-05-29 23:11ZamolxisAdditional Information Updatedbug_revision_view_page.php?rev_id=809#r809
2010-05-29 23:13ZamolxisRelationship addedrelated to 0000134
2010-05-29 23:14ZamolxisNote Edited: 0000891bug_revision_view_page.php?bugnote_id=891#r811
2010-05-29 23:15ZamolxisStatusfeedback => resolved
2010-05-29 23:15ZamolxisFixed in Version => 0.89
2010-05-29 23:15ZamolxisResolutionopen => fixed
2010-07-07 21:26ZamolxisNote Added: 0001023
2010-07-07 21:26ZamolxisStatusresolved => closed
2010-07-07 21:28ZamolxisNote Edited: 0001023bug_revision_view_page.php?bugnote_id=1023#r914

Notes
(0000657)
Zamolxis   
2010-02-13 10:29   
I see in 0.75c the animation is in the right place now (for 1440x900), but it's still happening. The same thing we have for Trolls. Take Sir Mullich in the map attached to 0000350 and go into a fight. The Troll will get the regeneration animation 3 times before the battle starts.
(0000891)
Zamolxis   
2010-05-29 23:11   
(edited on: 2010-05-29 23:14)
This seems to be fixed in 0.8b (probably fixed together with 0000134 in rev 1563). I'll mark this as resolved and will double check in 0.81.

(0001023)
Zamolxis   
2010-07-07 21:26   
(edited on: 2010-07-07 21:28)
Verified as fixed in 0.81. There's a small issue remaining regarding the time when the animation takes place, but that's describe in the re-opening note to 0000134.