MantisBT - VCMI
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0001209VCMIAI - Battlespublic2013-02-13 23:002023-04-12 16:59
AlienX 
Tow 
normalblockalways
acknowledgedopen 
PCWin7 x64
0.91 
 
0001209: AI freeze when fighting as Emissaries of Peace
AI don't perform any actions if it has only Emissaries of Peace in army, probably caused by 0 Attack skill/damage of those units.
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Issue History
2013-02-13 23:00AlienXNew Issue
2013-02-13 23:00AlienXStatusnew => assigned
2013-02-13 23:00AlienXAssigned To => Tow
2013-02-15 12:14TowNote Added: 0003383
2013-02-15 12:14TowStatusassigned => feedback
2013-02-15 19:55AlienXNote Added: 0003384
2013-02-15 19:55AlienXStatusfeedback => assigned
2013-02-18 23:07TowNote Added: 0003389
2013-02-18 23:07TowStatusassigned => confirmed
2013-02-19 09:50WarmongerNote Added: 0003391
2013-02-19 09:50WarmongerNote Edited: 0003391bug_revision_view_page.php?bugnote_id=3391#r2126
2023-04-12 16:59IvanStatusconfirmed => acknowledged

Notes
(0003383)
Tow   
2013-02-15 12:14   
Can you provide a map to reproduce the issue?
I believe it may be due to the wrong "random count" ranges. There may be ZERO of Emissaries of Peace and that is confusing engine.
(0003384)
AlienX   
2013-02-15 19:55   
VCMI test map 2012, Citadel of Pacification (underground).
(0003389)
Tow   
2013-02-18 23:07   
This is actually an animation issue. It hangs on attempt to play meelee attack animation of Emissary.
[Being able to attack is another thing, animations should not hang never.]
(0003391)
Warmonger   
2013-02-19 09:50   
> animations should not hang never

They already did dozens of times, mostly caused by waitForAnims() function when there's no animation taking place - just like 0001207