MantisBT - VCMI
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0000110VCMIGUI - Town screenpublic2009-10-04 12:412022-04-12 11:04
Tow dragon 
SXX 
lowminoralways
closedno change required 
0.74 
0.99 
0000110: After a ship is built in town, we should not be able to re-open the Shipyard screen until the ship leaves the "harbor".
0.73#82 - After a ship is built in town, we should not be able to re-open the Shipyard screen until the ship leaves the "harbor".



So after we buy the ship, it appears in the town screen and in the default place in front of the town. Going in and out the town as long as the ship does not move from that spot should not change anything: ship would still show in the town screen and we shouldn't be able to open the Shipyard window. Once the ship moves (hero boards & leaves, summoned or scuttled), the ship disappears from the town screen and we should be able to open Shipyard window again to buy a new boat.



#82b - Possible H3 bug: In H3, when there was a boat in town, clicking on Shipyard was doing nothing (no error msg of any kind, not even in the subtitle bar).

SUGGESTION: I believe in-town shipyards should behave exactly like Adventure Map shipyards when a boat is blocking them, that is to display the pop-up saying "Cannot build another boat"
Originally reported here: http://forum.vcmi.eu/viewtopic.php?p=3577#3577 [^]
No tags attached.
related to 0001306closed Ivan Cheat code 'vcmiarmenelos' (= build all) also adds the boat next to Shipyard in Town screen 
Issue History
2009-10-04 12:41Tow dragonNew Issue
2009-10-06 15:12TowAssigned To => Tow
2009-10-06 15:12TowStatusnew => assigned
2009-10-06 15:12TowCategoryGUI - Other => GUI - Town screen
2009-10-06 15:12TowProduct Version => 0.74
2009-10-27 22:21ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=318#r318
2009-11-13 16:03TowNote Added: 0000204
2009-11-13 16:03TowStatusassigned => resolved
2009-11-13 16:03TowFixed in Version => SVN
2009-11-13 16:03TowResolutionopen => fixed
2009-11-14 01:34ZamolxisNote Added: 0000219
2009-12-22 16:28ZamolxisNote Added: 0000463
2009-12-22 16:28ZamolxisStatusresolved => closed
2013-06-08 06:45ZamolxisNote Added: 0003672
2013-06-08 06:45ZamolxisStatusclosed => feedback
2013-06-08 06:45ZamolxisResolutionfixed => reopened
2013-06-08 06:46ZamolxisReproducibilityhave not tried => always
2013-06-08 07:00ZamolxisRelationship addedrelated to 0001306
2016-08-28 03:42SXXAssigned ToTow => SXX
2016-08-28 03:42SXXStatusfeedback => assigned
2016-09-14 00:34SXXNote Added: 0006674
2016-09-14 00:34SXXStatusassigned => resolved
2016-09-14 00:34SXXFixed in Version0.75 => 0.99
2016-09-14 00:34SXXResolutionreopened => won't fix
2016-09-14 00:34SXXResolutionwon't fix => no change required
2022-04-12 11:04PovelitelStatusresolved => closed

Notes
(0000204)
Tow   
2009-11-13 16:03   
Fixed (including realization of the suggestion) in r1358.
(0000219)
Zamolxis   
2009-11-14 01:34   
Thanks for including the suggestion. ;)
(0000463)
Zamolxis   
2009-12-22 16:28   
Verified and confirmed as fixed in 0.75
(0003672)
Zamolxis   
2013-06-08 06:45   
This bug is back in 0.93.

It still worked in 0.92c, so perhaps it's related to your changes for 0001281?
(0006674)
SXX   
2016-09-14 00:34   
Added dialog in castle screen as suggested:
https://github.com/vcmi/vcmi/commit/f623865991d50f44e73102d7632d83f016928e1a [^]