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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>http://bugs.vcmi.eu/</docs><link>http://bugs.vcmi.eu/</link><description><![CDATA[MantisBT - Issues]]></description><title>MantisBT - Issues</title><image><title>MantisBT - Issues</title><url>http://bugs.vcmi.eu/images/mantis_logo_button.gif</url><link>http://bugs.vcmi.eu/</link><description><![CDATA[MantisBT - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0001264: ONLY_ENEMY_ARMY bonus range does not work</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1264</link><description><![CDATA[All bonuses with this range don't work in battle, unfortunatelly. It seems that they are corrctly attached to battle node, but for some reason are not visible in game.]]></description><category>GUI - Battles</category><pubDate>Sun, 19 May 2013 22:34:24 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1264</guid><comments>http://bugs.vcmi.eu/view.php?id=1264#bugnotes</comments></item><item><title>0001265: Enchantment spells don't work with recent trunk</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1265</link><description><![CDATA[Any enchantment spell (haste, stone skin, berserk etc.) does not work in game anymore and casting it results in no animation. Also, in some cases the interface may freeze.]]></description><category>Mechanics - Battles</category><pubDate>Sun, 19 May 2013 17:15:04 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1265</guid><comments>http://bugs.vcmi.eu/view.php?id=1265#bugnotes</comments></item><item><title>0001262: Game crashes when visiting the temple(храм)</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1262</link><description><![CDATA[Visiting the temple causes game crash with a &quot;segmentation fault&quot; error.]]></description><category>Mechanics - Objects</category><pubDate>Sun, 19 May 2013 12:06:18 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1262</guid><comments>http://bugs.vcmi.eu/view.php?id=1262#bugnotes</comments></item><item><title>0001260: Crash when AI looses hero</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1260</link><description><![CDATA[When AI looses it's hero when attacking, on next turn it crashes the game. Debug trace suggests that AI tries to access that hero again.&lt;br /&gt;
&lt;br /&gt;
Reloading the game resulted in desync info and crash. Not sure if these are strictly related.]]></description><category>AI - Adventure Map</category><pubDate>Sun, 19 May 2013 00:31:58 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1260</guid><comments>http://bugs.vcmi.eu/view.php?id=1260#bugnotes</comments></item><item><title>0001263: Joiners do not dissappear from adventure map</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1263</link><description><![CDATA[It happens when object gives more joiners that our army can take - adventure map object is never destroyed afterwards.&lt;br /&gt;
&lt;br /&gt;
It happens for Pandora Box, but also for neutral joiners who bug AI - it tries to join them forever every turn.]]></description><category>Mechanics - Adventure Map</category><pubDate>Tue, 14 May 2013 15:43:08 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1263</guid><comments>http://bugs.vcmi.eu/view.php?id=1263#bugnotes</comments></item><item><title>0000389: Randomized grail positon can be an illegal one</title><author></author><link>http://bugs.vcmi.eu/view.php?id=389</link><description><![CDATA[When the position of the grail is randomized, it can get put on an inaccessible tile as shown on the attached picture.]]></description><category>Mechanics - Adventure Map</category><pubDate>Sun, 28 Apr 2013 17:11:00 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=389</guid><comments>http://bugs.vcmi.eu/view.php?id=389#bugnotes</comments></item><item><title>0000872: Bugs with pandora box which has multiple rewards</title><author></author><link>http://bugs.vcmi.eu/view.php?id=872</link><description><![CDATA[if we open pandora box which has exp reward (and we level up) and creature reward, we get lvlup dialog over garrison dialog, and server doesn't allow to get the creature reward. it may work properly if we have enough slots for reward creatures.]]></description><category>GUI - Adventure Map</category><pubDate>Sat, 27 Apr 2013 10:18:02 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=872</guid><comments>http://bugs.vcmi.eu/view.php?id=872#bugnotes</comments></item><item><title>0000501: Morale in battle is same like "Neutral Morale Info" in hero screen, not depend on number of alignments</title><author></author><link>http://bugs.vcmi.eu/view.php?id=501</link><description><![CDATA[see screenshot.&lt;br /&gt;
PS&gt;&lt;br /&gt;
It would be nice to have morale info in creature card-better to test it.]]></description><category>Mechanics - Battles</category><pubDate>Sat, 27 Apr 2013 10:14:58 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=501</guid><comments>http://bugs.vcmi.eu/view.php?id=501#bugnotes</comments></item><item><title>0000987: Morale bonus for "Troops of 0 alignments 2" when hero is garrisoned</title><author></author><link>http://bugs.vcmi.eu/view.php?id=987</link><description><![CDATA[Same as summary, if you move hero to garrison he will have such bonuses:&lt;br /&gt;
1) &quot;Troops of 0 alignments 2&quot; (BUG)&lt;br /&gt;
2) Tavern bonus (ok)&lt;br /&gt;
(Any other bonuses)&lt;br /&gt;
3) Normal alignment bonus (e.g. &quot;All troops of one alignment&quot;) &lt;br /&gt;
&lt;br /&gt;
Does not affects undead.]]></description><category>Mechanics - Other</category><pubDate>Sat, 27 Apr 2013 10:12:32 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=987</guid><comments>http://bugs.vcmi.eu/view.php?id=987#bugnotes</comments></item><item><title>0000500: Neutral cretures should have +1 morale or neutral morale</title><author></author><link>http://bugs.vcmi.eu/view.php?id=500</link><description><![CDATA[Living creatures have non-neutral morale +1.&lt;br /&gt;
Unliving creatures always have neutral morale (except Gargoyles +1 morale)]]></description><category>Mechanics - Battles</category><pubDate>Sat, 27 Apr 2013 10:11:57 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=500</guid><comments>http://bugs.vcmi.eu/view.php?id=500#bugnotes</comments></item><item><title>0001259: AI crashes when trying to find visitable offset</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1259</link><description><![CDATA[After recent changes which removed other bugs, now I get only one bug during long AI runs. Debugger claims access violation in this function:&lt;br /&gt;
&lt;br /&gt;
int3 CGObjectInstance::getVisitableOffset() const&lt;br /&gt;
{&lt;br /&gt;
	for(int y = 0; y &lt; 6; y++)&lt;br /&gt;
		for (int x = 0; x &lt; 8; x++)&lt;br /&gt;
			if((defInfo-&gt;visitMap[5-y] &gt;&gt; x) &amp; 1)&lt;br /&gt;
				return int3(x,y,0);&lt;br /&gt;
&lt;br /&gt;
    logGlobal-&gt;warnStream() &lt;&lt; &quot;Warning: getVisitableOffset called on non-visitable obj!&quot;;&lt;br /&gt;
	return int3(-1,-1,-1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Looks like visitMap size is innapriopriate. It happens on any of random tests maps I used so far, so no new objects (towns, dwellings) should be present.]]></description><category>Mechanics - Adventure Map</category><pubDate>Fri, 26 Apr 2013 13:18:31 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1259</guid><comments>http://bugs.vcmi.eu/view.php?id=1259#bugnotes</comments></item><item><title>0001261: Campaign saves cannot be loaded</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1261</link><description><![CDATA[The &quot;load campaign save&quot; button in the main menu doesn't work, so campaign saves cannot be loaded at at all. However, saves seem to work well]]></description><category>Other</category><pubDate>Thu, 25 Apr 2013 22:47:19 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1261</guid><comments>http://bugs.vcmi.eu/view.php?id=1261#bugnotes</comments></item><item><title>0001256: Mp3 files don't work under rpm versions of VCMI</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1256</link><description><![CDATA[All mp3 files need to be converted to ogg in order to work in Fedora-like linux distributions.&lt;br /&gt;
&lt;br /&gt;
Currently every time i download/upgrade any town mod to his never version i have to manually convert his mp3 files to ogg to hear music of that town in the game.&lt;br /&gt;
&lt;br /&gt;
Please add mp3 support for rpm version of VCMI or let VCMI do some automatic conversions from mp3 to ogg on startup.]]></description><category>Sound, music, videos</category><pubDate>Thu, 25 Apr 2013 19:04:34 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1256</guid><comments>http://bugs.vcmi.eu/view.php?id=1256#bugnotes</comments></item><item><title>0001237: Game Crashed</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1237</link><description><![CDATA[Game crashed when i try load game. I enclose game dump.]]></description><category>Mechanics - Other</category><pubDate>Thu, 25 Apr 2013 19:01:56 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1237</guid><comments>http://bugs.vcmi.eu/view.php?id=1237#bugnotes</comments></item><item><title>0001239: VCAI logs : Hero number in ASCII format</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1239</link><description><![CDATA[Hero number in VCAI logs is displayed in ASCII format (e.g. 3 -&gt; ♥)]]></description><category>Other</category><pubDate>Tue, 23 Apr 2013 18:00:45 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1239</guid><comments>http://bugs.vcmi.eu/view.php?id=1239#bugnotes</comments></item><item><title>0001257: Game crashes as soon as AI enters battle</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1257</link><description><![CDATA[Game crashes when enemy AI attacks any neutral stack .Console reads nothing but &quot;loaded StupidAI&quot; and game crashes. Happens only with recent trunk changes.]]></description><category>AI - Adventure Map</category><pubDate>Tue, 23 Apr 2013 11:56:52 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1257</guid><comments>http://bugs.vcmi.eu/view.php?id=1257#bugnotes</comments></item><item><title>0001258: Crash when visitting Learning Stone</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1258</link><description><![CDATA[Reproducible crash when visitting Learning Stone,]]></description><category>Mechanics - Adventure Map</category><pubDate>Tue, 23 Apr 2013 11:18:30 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1258</guid><comments>http://bugs.vcmi.eu/view.php?id=1258#bugnotes</comments></item><item><title>0001255: AI crashes at School of War / School of Magic</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1255</link><description><![CDATA[Every time AI attempts to visit such object, game crashes. Debugger claims that game wants to give gold to player 254.]]></description><category>Mechanics - Adventure Map</category><pubDate>Mon, 22 Apr 2013 15:25:10 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1255</guid><comments>http://bugs.vcmi.eu/view.php?id=1255#bugnotes</comments></item><item><title>0001235: Crushes while ending turn</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1235</link><description><![CDATA[Warning: an orphaned child!&lt;br /&gt;
	I lost my hero �����. It's best to forget and move on.&lt;br /&gt;
&lt;br /&gt;
	Adding query 470 - Hero Gurnisson got level 3. Total queries count: 1&lt;br /&gt;
	I'll answer the query 470 giving the choice 0&lt;br /&gt;
	Attempted answering query 470 - Hero Gurnisson got level 3. Request id=1059. Waiting for results...&lt;br /&gt;
	Adding query 471 - Hero Gurnisson got level 4. Total queries count: 2&lt;br /&gt;
	I'll answer the query 471 giving the choice 0&lt;br /&gt;
	Attempted answering query 471 - Hero Gurnisson got level 4. Request id=1060. Waiting for results...&lt;br /&gt;
	Removing query 470 - Hero Gurnisson got level 3. Total queries count: 1&lt;br /&gt;
	Removing query 471 - Hero Gurnisson got level 4. Total queries count: 0&lt;br /&gt;
	Hero Gurnisson moved from 87 26 0 to 91 27 0&lt;br /&gt;
	Decomposing goal of type VISIT HERO 4165&lt;br /&gt;
Cannot get object with id 4165. Object was removed.&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 58 123 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 74 27 0&lt;br /&gt;
		Time of looking for best exploration neighbour was 0 ms.&lt;br /&gt;
	Decomposing goal of type VISIT TILE (92 28 0)&lt;br /&gt;
	Attempting realizing goal with code VISIT TILE (92 28 0)&lt;br /&gt;
	Hero Gurnisson moved from 91 27 0 to 92 28 0&lt;br /&gt;
	Decomposing goal of type VISIT HERO 4165&lt;br /&gt;
Cannot get object with id 4165. Object was removed.&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 58 123 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 74 27 0&lt;br /&gt;
		Time of looking for best exploration neighbour was 0 ms.&lt;br /&gt;
	Decomposing goal of type VISIT TILE (93 29 0)&lt;br /&gt;
	Attempting realizing goal with code VISIT TILE (93 29 0)&lt;br /&gt;
	Hero Gurnisson moved from 92 28 0 to 93 29 0&lt;br /&gt;
	Decomposing goal of type VISIT HERO 4165&lt;br /&gt;
Cannot get object with id 4165. Object was removed.&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 58 123 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 96 32 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 74 27 0&lt;br /&gt;
		Time of looking for best exploration neighbour was 0 ms.&lt;br /&gt;
	Decomposing goal of type VISIT TILE (94 30 0)&lt;br /&gt;
	Attempting realizing goal with code VISIT TILE (94 30 0)&lt;br /&gt;
	Hero Gurnisson moved from 93 29 0 to 94 30 0&lt;br /&gt;
	Decomposing goal of type VISIT HERO 4165&lt;br /&gt;
Cannot get object with id 4165. Object was removed.&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 58 123 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 96 32 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 74 27 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 95 31 0&lt;br /&gt;
		Time of looking for best exploration neighbour was 0 ms.&lt;br /&gt;
	Decomposing goal of type VISIT TILE (94 31 0)&lt;br /&gt;
	Attempting realizing goal with code VISIT TILE (94 31 0)&lt;br /&gt;
	Hero Gurnisson moved from 94 30 0 to 94 31 0&lt;br /&gt;
	Decomposing goal of type VISIT HERO 4165&lt;br /&gt;
Cannot get object with id 4165. Object was removed.&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 58 123 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 96 32 0&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 74 27 0&lt;br /&gt;
	Decomposing goal of type VISIT TILE (96 32 0)&lt;br /&gt;
		It's, safe for Gurnisson to visit tile 96 32 0&lt;br /&gt;
	Attempting realizing goal with code VISIT TILE (96 32 0)&lt;br /&gt;
	Failed to realize subgoal of type VISIT TILE (96 32 0) (greater goal type was WIN), I will stop.&lt;br /&gt;
	The error message was: Cannot visit tile: hero is out of MPs!&lt;br /&gt;
	Striving to goal of type VISIT TILE (74 27 0)&lt;br /&gt;
		Considering goal VISIT TILE (74 27 0)&lt;br /&gt;
		Decomposing goal of type VISIT TILE (74 27 0)&lt;br /&gt;
			It's, safe for Ingham to visit tile 74 27 0&lt;br /&gt;
	Attempting realizing goal with code VISIT TILE (74 27 0)&lt;br /&gt;
	Failed to realize subgoal of type VISIT TILE (74 27 0) (greater goal type was VISIT TILE (74 27 0)), I will stop.&lt;br /&gt;
	The error message was: Cannot visit tile: hero is out of MPs!&lt;br /&gt;
	Striving to goal of type EXPLORE&lt;br /&gt;
	Choosing abstract goal EXPLORE&lt;br /&gt;
	Decomposing goal of type EXPLORE&lt;br /&gt;
		It's, safe for Tyris to visit tile 35 37 0&lt;br /&gt;
		It's, safe for Tyris to visit tile 30 51 0&lt;br /&gt;
		It's, safe for Tyris to visit tile 27 26 0&lt;br /&gt;
		It's, safe for Tyris to visit tile 50 11 0&lt;br /&gt;
		Time of looking for best exploration neighbour was 0 ms.&lt;br /&gt;
		Looking for an another place for exploration...&lt;br /&gt;
		Time of looking for new exploration point was 70 ms.&lt;br /&gt;
	Decomposing goal of type VISIT TILE (60 2 0)&lt;br /&gt;
	Attempting realizing goal with code VISIT TILE (60 2 0)&lt;br /&gt;
	Failed to realize subgoal of type VISIT TILE (60 2 0) (greater goal type was EXPLORE), I will stop.&lt;br /&gt;
	The error message was: Cannot visit tile: hero is out of MPs!&lt;br /&gt;
	Striving to goal of type BUILD&lt;br /&gt;
		Considering goal BUILD&lt;br /&gt;
		Decomposing goal of type BUILD&lt;br /&gt;
	Attempting realizing goal with code BUILD&lt;br /&gt;
	Looking into Vancouver&lt;br /&gt;
	Looking into Seattlesburg&lt;br /&gt;
	Looking into Calgary&lt;br /&gt;
	Looking into Gurnisson, MP=0&lt;br /&gt;
Connection has been requested to be closed.&lt;br /&gt;
Sent closing signal to the server&lt;br /&gt;
Connection handler thread joined&lt;br /&gt;
Our socket has been closed.&lt;br /&gt;
Closed connection.&lt;br /&gt;
[xcb] Unknown request in queue while dequeuing&lt;br /&gt;
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called&lt;br /&gt;
[xcb] Aborting, sorry about that.&lt;br /&gt;
vcmiclient: xcb_io.c:178: dequeue_pending_request: Assertion `!xcb_xlib_unknown_req_in_deq' failed.]]></description><category>AI - Adventure Map</category><pubDate>Sun, 21 Apr 2013 14:12:21 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1235</guid><comments>http://bugs.vcmi.eu/view.php?id=1235#bugnotes</comments></item><item><title>0001249: AI crash during end turn</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1249</link><description><![CDATA[I was playing Tale of two lands (Allies) when suddently after about an hour, i hit end turn and the game crashes. I tryed to load and it keeps happening.]]></description><category>AI - Adventure Map</category><pubDate>Sun, 21 Apr 2013 14:06:47 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1249</guid><comments>http://bugs.vcmi.eu/view.php?id=1249#bugnotes</comments></item><item><title>0001254: Crash while ending turn</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1254</link><description><![CDATA[Game crashing after click end of turn.&lt;br /&gt;
Revision 3325.]]></description><category>Mechanics - Adventure Map</category><pubDate>Sat, 20 Apr 2013 20:45:43 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1254</guid><comments>http://bugs.vcmi.eu/view.php?id=1254#bugnotes</comments></item><item><title>0001251: Dragon Utopia double visit</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1251</link><description><![CDATA[After defeating dragons is displaying warninig window (the same as before first battle )(k0.jpg).After press button &quot;ok &quot; battle begins without any dragons (k1.jpg) and game is blocking.]]></description><category>Mechanics - Objects</category><pubDate>Sat, 20 Apr 2013 13:42:17 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1251</guid><comments>http://bugs.vcmi.eu/view.php?id=1251#bugnotes</comments></item><item><title>0001252: Stuck on EndTurn, because AI player has been vanquished</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1252</link><description><![CDATA[Hi, there seems to be a problem with the AI when it's killed by another AI player. VCMI is simply stuck at the DEAD AI turn and cannot finish it, because the AI player is vanquished from the map (lost all heroes and towns).&lt;br /&gt;
&lt;br /&gt;
Below I upload the VCMI log. In the end I tried to write 'EndTurn' into VCMI console, with no success, that's why there are &quot;You are not allowed to perform this action!&quot; present.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VCMI log:&lt;br /&gt;
(...)&lt;br /&gt;
Made first apply on cl&lt;br /&gt;
Hero Gretchin #detached from# Player Purple&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct SetPrimSkill&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct SetPrimSkill&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct HeroLevelUp&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Adding query 85 - Hero Ufretin got level 5. Total queries count: 1&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct BattleResultsApplied&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	I'll answer the query 85 giving the choice 0&lt;br /&gt;
Sending a request &quot;struct QueryReply&quot;. It'll have an ID=135.&lt;br /&gt;
Sending to server a pack of type struct QueryReply&lt;br /&gt;
	Attempted answering query 85 - Hero Ufretin got level 5. Request id=135. Waiting for results...&lt;br /&gt;
We'll wait till request 135 is answered.&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct InfoWindow&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct PlayerEndsGame&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Cannot get object with id Player 1: I heard that player 5 lost.630&lt;br /&gt;
. Object was removed.&lt;br /&gt;
		Player 5: I heard that player 5 lost.I lost my hero Gretchin. It's best to forget and move on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
VCAI: Player 	5Failed to realize subgoal of type VISIT TILE (2 6 1) (greater goal type was WIN), I will stop. lost. It's me. What a disappointment! :(&lt;br /&gt;
&lt;br /&gt;
		Player 6: I heard that player 5 lost.The error message was: Hero was lost!&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct SetObjectProperty&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
&lt;br /&gt;
	Striving to goal of type BUILD&lt;br /&gt;
		Considering goal BUILD&lt;br /&gt;
Making turn thread has been interrupted. We'll end without calling endTurn.&lt;br /&gt;
Bonus system node of type class CGMine #detached from# Player Purple&lt;br /&gt;
Bonus system node of type class CGMine #attached to# Global effects&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct SetSecSkill&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct PackageApplied&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
Removing query 85 - Hero Ufretin got level 5. Total queries count: 0&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... Sending a request &quot;struct PlayerMessage&quot;. It'll have an ID=136.&lt;br /&gt;
Sending to server a pack of type struct PlayerMessage&lt;br /&gt;
	received server message of type struct SystemMessage&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
System message: You were identified as player 5 while expecting 0&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct SystemMessage&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
System message: You are not allowed to perform this action!&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct PackageApplied&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... Sending a request &quot;struct PlayerMessage&quot;. It'll have an ID=137.&lt;br /&gt;
Sending to server a pack of type struct PlayerMessage&lt;br /&gt;
	received server message of type struct SystemMessage&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
System message: You were identified as player 5 while expecting 0&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct SystemMessage&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
System message: You are not allowed to perform this action!&lt;br /&gt;
	Made second apply on cl&lt;br /&gt;
Listening... 	received server message of type struct PackageApplied&lt;br /&gt;
	Made first apply on cl&lt;br /&gt;
	Applied on gs&lt;br /&gt;
	Made second apply on cl]]></description><category>AI - Adventure Map</category><pubDate>Sat, 20 Apr 2013 13:41:35 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1252</guid><comments>http://bugs.vcmi.eu/view.php?id=1252#bugnotes</comments></item><item><title>0001053: Battle continues after AI clears Bank</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1053</link><description><![CDATA[Load attached save. Wait until Blue player attacks Cyclops Stockpile. It will defeat guards and receive reward, but later additional battle ai calls appear.]]></description><category>AI - Battles</category><pubDate>Sat, 20 Apr 2013 13:39:06 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1053</guid><comments>http://bugs.vcmi.eu/view.php?id=1053#bugnotes</comments></item><item><title>0001063: Visiting the Crypt at end of the movement leads to issues: second visit, crash</title><author></author><link>http://bugs.vcmi.eu/view.php?id=1063</link><description><![CDATA[So far, this is the only way I can reproduce this:&lt;br /&gt;
- take Ivor in the attached map and go south-east on the road just before FoW, then the underground gate&lt;br /&gt;
- attack halflings, but let them flee (otherwise the bug doesn't occur - so bug could be battle/experience related also)&lt;br /&gt;
- attack nearest Crypt on the upper row (should be reachable with last move)&lt;br /&gt;
- win the battle, take the skill, but then, instead of reward, you're asked if you want to attack again&lt;br /&gt;
- go for the battle: before battle starts, you finally get the gold/artifact reward from defeating the Crypt, then battle screen really opens, but with no enemies&lt;br /&gt;
- you need to make a move which will &quot;win&quot; you the battle, and then we get the crash&lt;br /&gt;
&lt;br /&gt;
This only happens if you reach the Crypt at the end of the movement that day. If you end turn before reaching that Crypt, the bug will not happen. So I remain puzzled whether it's related to end of movement or battles (either Ivor with Halflings, or battles of other heroes at the passing of the turn).]]></description><category>Mechanics - Other</category><pubDate>Sat, 20 Apr 2013 13:38:06 +0200</pubDate><guid>http://bugs.vcmi.eu/view.php?id=1063</guid><comments>http://bugs.vcmi.eu/view.php?id=1063#bugnotes</comments></item></channel></rss>
