Port 3030 will be used. Loading .lod files: 180  General text handler: 30  Hero handler: 0  Artifact handler: 10 Not parsed bonus L#64 Not parsed bonus L#125 Not parsed bonus L#125 Not parsed bonus wm Not parsed bonus r#100 Not parsed bonus wm Not parsed bonus r#100 Not parsed bonus s#55 Not parsed bonus s#55 Not parsed bonus wm Not parsed bonus wm Not parsed bonus wm Not parsed bonus fE Not parsed bonus fS Not parsed bonus s#27 Not parsed bonus wm Not parsed bonus s#44 Not parsed bonus r#100 Not parsed bonus w1 Not parsed bonus L#200 Not parsed bonus J#11 Not parsed bonus J#11 Not parsed bonus s#46 Not parsed bonus s#46 Not parsed bonus s#51 Not parsed bonus s#51 Not parsed bonus s#31 Not parsed bonus s#31 Not parsed bonus s#31 Not parsed bonus s#31 Not parsed bonus s#31 Not parsed bonus L#74 Not parsed bonus s#31 Not parsed bonus L#74 Not parsed bonus s#31 Not parsed bonus wm Not parsed bonus u#48 Not parsed bonus s#31 Not parsed bonus wm Not parsed bonus u#49 Not parsed bonus wm Not parsed bonus s#29 Not parsed bonus wm Not parsed bonus s#29 Not parsed bonus wm Not parsed bonus wm Not parsed bonus wm Not parsed bonus s#28 Not parsed bonus wP Not parsed bonus wp Not parsed bonus s#28 Not parsed bonus wP Not parsed bonus wp Not parsed bonus K#54 Not parsed bonus w1 Not parsed bonus w1 Not parsed bonus J#45 Not parsed bonus w1 Not parsed bonus w2 Not parsed bonus w1 Not parsed bonus w2 Not parsed bonus s#28 Not parsed bonus F= Not parsed bonus F= Not parsed bonus s#51 Not parsed bonus s#51 Not parsed bonus wm Not parsed bonus s#49 Not parsed bonus F+ Not parsed bonus L#74 Not parsed bonus L#74 Not parsed bonus r#100 Not parsed bonus r#100 Not parsed bonus F= Not parsed bonus F= Not parsed bonus F= Not parsed bonus s#49 Not parsed bonus s#49 Not parsed bonus F= Not parsed bonus F= Not parsed bonus L#49 Not parsed bonus w1 Not parsed bonus L#49 Not parsed bonus w1 Not parsed bonus L#49 Not parsed bonus s#29 Not parsed bonus w1 Not parsed bonus wL Not parsed bonus s#28 Not parsed bonus s#30 Not parsed bonus s#41 Not parsed bonus s#31 Not parsed bonus s#29 Not parsed bonus s#29 Not parsed bonus s#32 Not parsed bonus s#33 Not parsed bonus u#113 Not parsed bonus s#49 Not parsed bonus s#29 Not parsed bonus s#29 Not parsed bonus U#123 Not parsed bonus w4 Not parsed bonus w5 Not parsed bonus B= Not parsed bonus s#36 Not parsed bonus r#50 Not parsed bonus wm Not parsed bonus l#35 Not parsed bonus l#136 Not parsed bonus w1 Not parsed bonus w2 Not parsed bonus w3 Not parsed bonus w4 Not parsed bonus s#55 Not parsed bonus U#139 Not parsed bonus s#43 Not parsed bonus s#56 Not parsed bonus s#27 Not parsed bonus s#28 Not parsed bonus k#13 Not parsed bonus r#100 Not parsed bonus wm Not parsed bonus F= Not parsed bonus G% Not parsed bonus G= Not parsed bonus u#136 Not parsed bonus r#50 Not parsed bonus L140 Not parsed bonus wm Not parsed bonus r100 Not parsed bonus w3 Not parsed bonus s#29 Not parsed bonus U#48 Not parsed bonus F= Not parsed bonus s#43 Not parsed bonus B+ Not parsed bonus U#104 Not parsed bonus U#106 Not parsed bonus U#102 Not parsed bonus U#108 Not parsed bonus L140 Not parsed bonus wm Not parsed bonus r100 Not parsed bonus w3 Not parsed bonus s#29 Not parsed bonus U#48 Not parsed bonus F= Not parsed bonus s#43 Not parsed bonus B+ Not parsed bonus U#104 Not parsed bonus U#106 Not parsed bonus U#102 Not parsed bonus U#108 Not parsed bonus k#71  Creature handler: 40  Town handler: 10  Object handler: 10  Def information handler: 30  Building handler: 0  Spell handler: 10 CVCMIServer created! Listening for connections at port 3030 We've accepted someone...  Established connection with VCMI 0.85c (client) Got connection! Reading save signature Reading handlers Reading gamestate Connection 1 will handle 4 player: 0 1 2 255  const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 7info! Ordering clients to serialize... Serializing game info... Serializing server info... Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 7info! Ordering clients to serialize... Serializing game info... Serializing server info... Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 7info! Ordering clients to serialize... Serializing game info... Serializing server info... Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 7info! Ordering clients to serialize... Serializing game info... Serializing server info... Game has been successfully saved! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 3info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 4info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 5info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 6info! const PlayerState* CGameInfoCallback::getPlayer(int, bool) const: Cannot find player 7info! Ordering clients to serialize... Serializing game info... Serializing server info... Game has been successfully saved!