Port 3030 will be used.  Initialization: 5  Data loading: 30  Mod handler: 0  Mod filesystems: 9 Basic initialization: 45 Initialized logging system based on settings successfully.  Bonus type handler: 1  General text handler: 1  Hero handler: 1  Artifact handler: 0  Creature handler: 0  Town handler: 0  Object handler: 0  Object types information handler: 0  Spell handler: 0  Terrain view pattern handler: 0  Initializing handlers: 5  Initializing content handler: 44 ms  [53f05491] Original game files  [2160583c] VCMI essential files  Parsing mod data: 15 ms  [SKIP] Original game files  [SKIP] VCMI essential files  Loading mod data: 31ms  Resolving identifiers: 11 ms  Handlers post-load finalization: 4 ms  All game content loaded in 107 ms  Template handler: 108 Listening for connections at port 3030 We've accepted someone... Established connection with VCMI 0.97b (client) Got connection! Gamestate created!  Using random seed: 1415904665 Open map file: MAPS/DEAD AND BURIED Map loaded!  Our checksum for the map: 578830513 Seed after init is 1925736686 (before was 1415904665) Gamestate initialized! Connection 1 will handle 4 player: 0 1 3 255 Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! Ordering clients to serialize... Saving lib part of game...  Saving header  Saving options  Saving handlers  Saving gamestate Saving server state Game has been successfully saved! We have been requested to close.